Niels Serup
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3e47b7645f
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Laser now shows behind mirrors where needed. Next up is improving laser
graphics and adding laser sources and laser targets.
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2012-08-12 17:01:58 +02:00 |
Niels Serup
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ba7edfffd4
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Replaced ground tile with indoor tiles in some places.
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2012-08-10 22:20:31 +02:00 |
Niels Serup
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6790174a76
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Erased useless load functions.
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2012-08-10 22:10:27 +02:00 |
Niels Serup
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c0f59d72c9
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Level 3 easier but still missing necessary clues to the player.
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2012-08-10 21:54:21 +02:00 |
Niels Serup
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7f5352a0e7
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Level 3 now much easier.
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2012-08-10 15:34:56 +02:00 |
Niels Serup
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924d56c00e
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Minor bug fix.
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2012-08-10 13:51:22 +02:00 |
Niels Serup
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6416df3e5f
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Added pretty difficult level 3.
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2012-08-10 13:47:26 +02:00 |
Niels Serup
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64f5640a60
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Added task 3 to level 1.
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2012-08-10 12:09:07 +02:00 |
Niels Serup
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f05a1ab895
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Fixed rolling stone overanxious transpose bug.
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2012-08-09 14:23:08 +02:00 |
Niels Serup
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3d76f7fdbd
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Now only updates alpha when it has to. Much faster.
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2012-08-09 12:43:18 +02:00 |
Sakse Dalum
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003f79d272
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Cleaned up some of the level-start code.
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2012-08-08 23:00:39 +02:00 |
Niels Serup
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b4f53e17f2
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Basic colour box and colour well interaction implemented.
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2012-08-08 21:45:05 +02:00 |
Niels Serup
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a842ad961b
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Started on level 3.
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2012-08-08 20:22:13 +02:00 |