Replaced ground tile with indoor tiles in some places.
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				| @ -23,7 +23,7 @@ class Level2(level.Level): | ||||
|         for i in range(self.dimensions[0]): | ||||
|             for j in range(self.dimensions[1]): | ||||
|                 self.tiles.append( | ||||
|                     tile.Tile(self, i*64, j*48, self.imgs['ground1'])) | ||||
|                     tile.Tile(self, i*64, (j + 1)*48, self.imgs['indoor%d' % random.randint(1, 6)])) | ||||
| 
 | ||||
|         self.draw_background() | ||||
| 
 | ||||
|  | ||||
| @ -70,7 +70,7 @@ class Level3(level.Level): | ||||
|         for box, (x, y) in zip(boxes, itertools.product(range(7), range(6))): | ||||
|             self.tiles.append(tile.Tile(self, 64 * (x + task_start[0] + 1), | ||||
|                                         48 * (y + task_start[1] + 1), | ||||
|                                         self.imgs['ground1'])) | ||||
|                                         self.imgs['indoor%d' % random.randint(1, 6)])) | ||||
|             pos_colour[(x, y)] = box | ||||
| 
 | ||||
|         self.draw_background() | ||||
|  | ||||
| @ -49,7 +49,7 @@ class Level(level.Level): | ||||
|         for i in range(self.dimensions[0]): | ||||
|             for j in range(self.dimensions[1]): | ||||
|                 self.tiles.append( | ||||
|                     tile.Tile(self, i*64, j*48, self.imgs['ground1'])) | ||||
|                     tile.Tile(self, (i+1)*64, j*48, self.imgs['indoor%d' % random.randint(1, 6)])) | ||||
| 
 | ||||
|         self.draw_background() | ||||
| 
 | ||||
|  | ||||
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	 Niels Serup
						Niels Serup