Erased useless load functions.
Šī revīzija ir iekļauta:
		@@ -45,45 +45,6 @@ class Level2(level.Level):
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                anim='lever_updown'))
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    def load(self):
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        """Load all resources used in the level."""
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        tile_list = ['ground1', 'ground2']
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        for tile in tile_list:
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            self.imgs[tile] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'tiles', '%s.png' % tile))
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        block_list = ['block1']
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        for block in block_list:
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            self.imgs[block] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'blocks', '%s.png' % block))
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        # Load animations
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        for anim, directory in (
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            [('lever_updown', os.path.join('lever', 'down-up')),
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             ]
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            ):
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            self.imgs[anim] = []
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            # Find all image files for the given animation
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            anim_files = []
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            for root, dirs, files in os.walk(os.path.join(
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                    self.graphics_dir, directory)):
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                for f in files:
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                    if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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                        anim_files.append('/'.join([root, f]))
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            # Sort and load the files
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            for f in sorted(anim_files):
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                img = pygame.image.load(f)
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                # Special treatment:
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                if anim == 'arrow_left':
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                    img = pygame.transform.flip(img, 1, 0)
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                self.imgs[anim].append(img)
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    def restart(self):
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        for obj in self.objects:
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            obj.reset_pos()
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@@ -111,45 +111,6 @@ class Level3(level.Level):
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            b.action = update_wells
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    def load(self):
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        """Load all resources used in the level."""
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        tile_list = ['ground1', 'ground2']
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        for tile in tile_list:
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            self.imgs[tile] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'tiles', '%s.png' % tile))
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        block_list = ['block1', 'block1_lifted']
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        for block in block_list:
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            self.imgs[block] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'blocks', '%s.png' % block))
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        # Load animations
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        for anim, directory in (
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            [('lever_updown', os.path.join('lever', 'down-up')),
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             ]
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            ):
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            self.imgs[anim] = []
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            # Find all image files for the given animation
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            anim_files = []
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            for root, dirs, files in os.walk(os.path.join(
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                    self.graphics_dir, directory)):
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                for f in files:
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                    if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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                        anim_files.append('/'.join([root, f]))
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            # Sort and load the files
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            for f in sorted(anim_files):
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                img = pygame.image.load(f)
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                # Special treatment:
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                if anim == 'arrow_left':
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                    img = pygame.transform.flip(img, 1, 0)
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                self.imgs[anim].append(img)
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    def restart(self):
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        for obj in self.objects:
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            obj.reset_pos()
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@@ -73,46 +73,6 @@ class Level(level.Level):
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                toggling=False,
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                anim='lever_updown'))
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    def load(self):
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        """Load all resources used in the level."""
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        tile_list = ['ground1', 'ground2']
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        for tile in tile_list:
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            self.imgs[tile] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'tiles', '%s.png' % tile))
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        block_list = ['block1', 'block1_lifted']
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        for block in block_list:
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            self.imgs[block] = pygame.image.load(os.path.join(
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                    self.graphics_dir, 'blocks', '%s.png' % block))
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        # Load animations
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        for anim, directory in (
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            [('lever_updown', os.path.join('lever', 'down-up')),
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             ]
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            ):
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            self.imgs[anim] = []
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            # Find all image files for the given animation
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            anim_files = []
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            for root, dirs, files in os.walk(os.path.join(
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                    self.graphics_dir, directory)):
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                for f in files:
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                    if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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                        anim_files.append('/'.join([root, f]))
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            # Sort and load the files
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            for f in sorted(anim_files):
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                img = pygame.image.load(f)
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                # Special treatment:
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                if anim == 'arrow_left':
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                    img = pygame.transform.flip(img, 1, 0)
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                self.imgs[anim].append(img)
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    def enter(self, root_level):
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        self.__dict__.update(locals())
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        self.game.objs.remove(root_level)
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