Basic colour box and colour well interaction implemented.

This commit is contained in:
Niels Serup 2012-08-08 21:45:05 +02:00
parent a842ad961b
commit b4f53e17f2
2 changed files with 89 additions and 19 deletions

View File

@ -31,7 +31,9 @@ import os
import pygame
import random
import re
import itertools
import worldobject
import level
import player
import tile
@ -39,21 +41,83 @@ import block
import boulder
import lever
import logic.colourboxes
class ActionBlock(block.Block):
def __init__(self, level, x, y, action, movable=True):
self.__dict__.update(locals())
block.Block.__init__(
self, level, x, y, img=level.imgs['block1'],
movable=movable)
self._last_pos = None
def update(self, e, t, dt):
if (self.x, self.y) != self._last_pos and not self.is_moving:
self.action(self)
self._last_pos = self.x, self.y
worldobject.WorldObject.update(self, e, t, dt)
class ColorWell(block.Block):
def __init__(self, level, x, y):
self.__dict__.update(locals())
worldobject.WorldObject.__init__(
self, level, x, y, movable=False)
self.img = pygame.Surface((128, 96))
self.set_colour(0, 0, 0)
def set_colour(self, r, g, b):
self.well_colour = r * 255, g * 255, b * 255
self.img.fill(self.well_colour)
class Level3(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
paused=paused)
self.dimensions = 20, 20
self.dimensions = 10, 10
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
# for i in range(self.dimensions[0]):
# for j in range(self.dimensions[1]):
# self.tiles.append(
# tile.Tile(self, i*64, j*48, self.imgs['ground1']))
boxes = logic.colourboxes.generate_colour_boxes(1, 3)
boxes += boxes
boxes += [logic.colourboxes.generate_random_box(1) for _ in range(3)]
random.shuffle(boxes)
pos_colour = {}
for box, (x, y) in zip(boxes, itertools.product(range(3, 6), range(3, 6))):
self.tiles.append(tile.Tile(self, x * 64, (y + 1) * 48, self.imgs['ground1']))
pos_colour[(x, y)] = box
blocks = [ActionBlock(self, 64 * i, 0, action=None, movable=True)
for i in range(1, 4)]
self.objects.extend(blocks)
wells = [ColorWell(self, 64 * 5, 0)]
self.objects.extend(wells)
def update_wells(block):
cur_boxes = []
for block in blocks:
box = pos_colour.get((block.x / 64, block.y / 48))
if box:
cur_boxes.append(box)
if not cur_boxes:
well_colours = [(0, 0, 0)] * len(wells)
else:
well_colours = logic.colourboxes.get_colours(cur_boxes)
for i in range(len(wells)):
wells[i].set_colour(*well_colours[i])
for b in blocks:
b.action = update_wells
self.draw_background()
@ -73,3 +137,9 @@ class Level3(level.Level):
def restart(self):
for obj in self.objects:
obj.reset_pos()
def infrange():
n = 0
while True:
yield n
n += 1

View File

@ -72,20 +72,20 @@ def generate_random_box(nwells):
r = lambda: random.choice((0, 1))
return [(r(), r(), r()) for _ in range(nwells)]
def get_colours(boxes):
colours = []
for i in range(len(boxes[0])):
r, g, b = boxes[0][i]
for j in range(1, len(boxes)):
r1, g1, b1 = boxes[j][i]
r ^= r1
g ^= g1
b ^= b1
colours.append((r, g, b))
return colours
def makes_all_wells_white(boxes):
"""
Determine if the boxes make all wells white when XOR'ed together.
"""
total = 0
for box in boxes:
n = 0
for r, g, b in box:
n <<= 1
n |= r
n <<= 1
n |= g
n <<= 1
n |= b
total ^= n
return total == 2**(len(boxes[0]) * 3) - 1
return all(c == 1 for c in itertools.chain(*get_colours(boxes)))