Niels Serup
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b61f54963d
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Added preliminary level 4. No lasers yet.
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2012-08-11 02:22:29 +02:00 |
Niels Serup
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c0f59d72c9
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Level 3 easier but still missing necessary clues to the player.
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2012-08-10 21:54:21 +02:00 |
Niels Serup
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a1e05a19fd
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Fixed lasermirror room bug where levers are unaccessible.
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2012-08-10 12:42:36 +02:00 |
Niels Serup
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1f552640e5
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Optimized pick-random-elements-from-list method.
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2012-08-10 11:27:36 +02:00 |
Niels Serup
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f05a1ab895
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Fixed rolling stone overanxious transpose bug.
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2012-08-09 14:23:08 +02:00 |
Niels Serup
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8f45559920
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No colour boxes are white.
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2012-08-09 13:50:13 +02:00 |
Niels Serup
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b4f53e17f2
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Basic colour box and colour well interaction implemented.
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2012-08-08 21:45:05 +02:00 |
Sakse Dalum
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5c1af793df
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Optimisation!
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2012-08-08 19:53:48 +02:00 |
Niels Serup
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1b803e241b
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Fix.
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2012-08-08 19:29:45 +02:00 |
Niels Serup
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c948a6e688
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Fix in rollingstone.
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2012-08-08 19:05:49 +02:00 |
Niels Serup
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7448901b94
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Fixed return value of rolling stones generator.
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2012-08-08 18:51:32 +02:00 |
Niels Serup
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7666891baa
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Fixed a few bugs and added laser mirror room generator.
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2012-08-08 18:37:09 +02:00 |
Niels Serup
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a5b46906e1
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Added colour box generation.
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2012-08-08 14:10:10 +02:00 |
Niels Serup
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e79b9d20d6
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Change name Stone to more abstract Blocker.
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2012-08-08 11:53:16 +02:00 |
Niels Serup
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6c050f954b
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Finished rolling stone playfield generation.
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2012-08-08 11:07:33 +02:00 |
Niels Serup
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d912fccac7
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Basic playfield generation complete. Next up: randomization.
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2012-08-07 15:26:16 +02:00 |
Niels Serup
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f353d27d8c
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Removed ugly spaces.
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2012-08-07 13:26:13 +02:00 |
Niels Serup
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75f287c048
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Can test if a rolling stone reaches its goal.
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2012-08-07 13:23:05 +02:00 |
Niels Serup
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f099b15faa
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Added directions.
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2012-08-07 13:19:31 +02:00 |