Fixed a few bugs and added laser mirror room generator.

This commit is contained in:
Niels Serup 2012-08-08 18:37:09 +02:00
parent 20e06e572e
commit 7666891baa
6 changed files with 157 additions and 12 deletions

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@ -23,6 +23,10 @@
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ns@metanohi.name>
"""
Colour boxes.
"""
import random
def generate_colour_boxes(nwells, nboxes):

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@ -53,9 +53,7 @@ class Left(Direction):
x, y = pos
return x - 1, y
all_directions = set((Up, Left, Down, Right))
succ = lambda d: all_directions[(all_directions.index(d) + 1) % 4]
pred = lambda d: all_directions[(all_directions.index(d) - 1) % 4]
isDirection = lambda obj: obj in (Up, Left, Down, Right)
all_directions = (Up, Right, Down, Left)
_sp = lambda n: lambda d: all_directions[(all_directions.index(d) + n) % 4]
succ, pred = _sp(1), _sp(-1)
isDirection = all_directions.__contains__

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@ -0,0 +1,116 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# lasermirror.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ns@metanohi.name>
"""
Management of lasers in rooms of mirrors and targets.
"""
from __future__ import print_function
import math
import random
import itertools
from robotgame.logic.direction import *
import robotgame.logic.rollingstone as rstone
class Mirror(object):
pass
class Lever(object):
pass
class Target(object):
pass
def generate_simple_playfield(nmirrors):
"""
Generate a completable 12x12 playfield where:
* there are four laser sources, one in each corner
+ the one in the upper left corner (0, 0) starts in (0, -1) heading down
+ the one in the upper right corner (11, 0) starts in (12, 0), heading left
+ the one in the lower right corner (11, 11) starts in (11, 12), heading up
+ the one in the lower left corner (0, 11) starts in (-1, 11), heading right
* there are four laser targets
* there are nmirrors mirrors
* there are nmirrors levers
* all levers are at the wall
Return playfield : {(x, y): Target | Mirror | rstone.Blocker | Lever}
"""
playfield = {(4, 4): Target,
(7, 4): Target,
(4, 7): Target,
(7, 7): Target,
(5, 5): rstone.Blocker,
(5, 6): rstone.Blocker,
(6, 5): rstone.Blocker,
(6, 6): rstone.Blocker,
}
succs = lambda d: d
source_direc = Up
nlevers = nmirrors
for missing in range(4, 0, -1):
nm = nmirrors / missing
nmirrors -= nm
stone_playfield, _ = rstone.generate_simple_playfield(
5, 5, nm, 0, False, False)
for pos, direc in stone_playfield.items():
if direc is not None and pos >= (0, 0):
playfield[_adjust(source_direc, 12 - 1, 12 - 1, *pos)] = Mirror
succs = (lambda s: lambda d: succ(s(d)))(succs)
source_direc = succ(source_direc)
emptys = set(itertools.product(range(12), range(12))) \
- set(playfield.keys())
emptys = set([(0, y) for y in range(12)]
+ [(11, y) for y in range(12)]
+ [(x, 0) for x in range(12)]
+ [(x, 11) for x in range(12)])
for _ in range(nlevers):
if not emptys:
raise Exception("Not enough space for all levers!")
pos = random.choice(list(emptys))
playfield[pos] = Lever
emptys.remove(pos)
return playfield
def _adjust(source_direc, w, h, x, y):
return {
Up: lambda x, y: (x, y),
Right: lambda x, y: (w - y, x),
Down: lambda x, y: (w - x, h - y),
Left: lambda x, y: (y, h - x),
}[source_direc](x, y)
def print_playfield(playfield, width, height, hide_directions=False):
text = [['·' for _ in range(width)] for _ in range(height)]
for (x, y), val in playfield.items():
if isDirection(val) and hide_directions:
continue
text[y][x] = '%' if val is rstone.Blocker \
else 'x' if val is Mirror \
else 'L' if val is Lever \
else 'T' if val is Target else 'N'
print('\n'.join(''.join(line) for line in text))

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@ -30,9 +30,9 @@ direction-changing turns. Also has a pseudo-random playfield generator.
from __future__ import print_function
import math
import random
import itertools
from robotgame.logic.direction import *
import random
class Blocker(object):
pass
@ -70,7 +70,8 @@ def reaches_goal(playfield, width, height, max_steps, start_pos, goal_pos):
return False
def generate_simple_playfield(width, height, nturns, nstones):
def generate_simple_playfield(width, height, nturns, nstones,
do_transpose=None, start_inside=True):
"""
Generate a completable playfield where:
* the starting position is in the upper left corner
@ -78,7 +79,7 @@ def generate_simple_playfield(width, height, nturns, nstones):
* the playfield is completable in nturns or less
* the playfield has at most nstones stones
Return (playfield : {(x, y): Direction | Blocker},
Return (playfield : {(x, y): Direction | Blocker | None},
steps : int)
where (x, y) : (int, int)
@ -95,11 +96,13 @@ def generate_simple_playfield(width, height, nturns, nstones):
nturns = min(2 * (width - 1), 2 * (height - 1) - 1)
min_width, min_height = _min_play_size(nturns)
do_transpose = random.choice((True, False))
if do_transpose is None:
do_transpose = random.choice((True, False))
if do_transpose:
width, height = height, width
turns, stones = [((0, 0), None)], []
turns = [((0, 0), None)]
stones = []
x, y = (0, 0)
not_allowed_y = []
offset_x = 0
@ -110,6 +113,7 @@ def generate_simple_playfield(width, height, nturns, nstones):
turns.append(((x, height - 1), Right))
break
elif missing == 0:
turns[-1] = ((width - 1, turns[-1][0][1]), Down)
break
else:
allowed = set(range(0, height)) - set(not_allowed_y)
@ -129,6 +133,8 @@ def generate_simple_playfield(width, height, nturns, nstones):
turns.append(((x1, y1), None))
x, y = x1, y1
turns.append(((width - 1, height - 1), None))
if not start_inside:
del turns[0]
if do_transpose:
turns[:] = [((y, x), {
@ -181,7 +187,7 @@ def print_playfield(playfield, width, height, hide_directions):
for (x, y), val in playfield.items():
if isDirection(val) and hide_directions:
continue
text[y][x] = '%' if val == Blocker else repr(val).rsplit('.', 1)[1][0] \
text[y][x] = '%' if val is Blocker else repr(val).rsplit('.', 1)[1][0] \
if isDirection(val) else 'G'
print('\n'.join(''.join(line) for line in text))

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@ -0,0 +1,15 @@
from __future__ import print_function
import unittest
from robotgame.logic.lasermirror import *
from robotgame.logic.direction import *
class LaserMirrorTest(unittest.TestCase):
def test_playfield_generation(self):
print()
playfield = generate_simple_playfield(13)
print_playfield(playfield, 12, 12)
if __name__ == '__main__':
unittest.main()

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@ -35,5 +35,11 @@ class RollingStoneTest(unittest.TestCase):
self.assertTrue(
reaches_goal(playfield, 10, 10, steps, (0, 0), (9, 9)))
print()
playfield, steps = generate_simple_playfield(10, 10, 4, 11)
print_playfield(playfield, 10, 10, True)
self.assertTrue(
reaches_goal(playfield, 10, 10, steps, (0, 0), (9, 9)))
if __name__ == '__main__':
unittest.main()