Commit Graph

21 Commits

Author SHA1 Message Date
Niels Serup 3e47b7645f Laser now shows behind mirrors where needed. Next up is improving laser
graphics and adding laser sources and laser targets.
2012-08-12 17:01:58 +02:00
Niels Serup 13465f02ae Added lasers. Lasers not pretty yet. 2012-08-11 21:47:38 +02:00
Niels Serup b61f54963d Added preliminary level 4. No lasers yet. 2012-08-11 02:22:29 +02:00
Niels Serup c0f59d72c9 Level 3 easier but still missing necessary clues to the player. 2012-08-10 21:54:21 +02:00
Niels Serup a1e05a19fd Fixed lasermirror room bug where levers are unaccessible. 2012-08-10 12:42:36 +02:00
Niels Serup 1f552640e5 Optimized pick-random-elements-from-list method. 2012-08-10 11:27:36 +02:00
Niels Serup f05a1ab895 Fixed rolling stone overanxious transpose bug. 2012-08-09 14:23:08 +02:00
Niels Serup 8f45559920 No colour boxes are white. 2012-08-09 13:50:13 +02:00
Niels Serup b4f53e17f2 Basic colour box and colour well interaction implemented. 2012-08-08 21:45:05 +02:00
Sakse Dalum 5c1af793df Optimisation! 2012-08-08 19:53:48 +02:00
Niels Serup 1b803e241b Fix. 2012-08-08 19:29:45 +02:00
Niels Serup c948a6e688 Fix in rollingstone. 2012-08-08 19:05:49 +02:00
Niels Serup 7448901b94 Fixed return value of rolling stones generator. 2012-08-08 18:51:32 +02:00
Niels Serup 7666891baa Fixed a few bugs and added laser mirror room generator. 2012-08-08 18:37:09 +02:00
Niels Serup a5b46906e1 Added colour box generation. 2012-08-08 14:10:10 +02:00
Niels Serup e79b9d20d6 Change name Stone to more abstract Blocker. 2012-08-08 11:53:16 +02:00
Niels Serup 6c050f954b Finished rolling stone playfield generation. 2012-08-08 11:07:33 +02:00
Niels Serup d912fccac7 Basic playfield generation complete. Next up: randomization. 2012-08-07 15:26:16 +02:00
Niels Serup f353d27d8c Removed ugly spaces. 2012-08-07 13:26:13 +02:00
Niels Serup 75f287c048 Can test if a rolling stone reaches its goal. 2012-08-07 13:23:05 +02:00
Niels Serup f099b15faa Added directions. 2012-08-07 13:19:31 +02:00