Implemented the logic to generate a rolling boulder map.

This commit is contained in:
Sakse Dalum 2012-08-08 19:00:52 +02:00
parent 7666891baa
commit 9e286508ca
2 changed files with 29 additions and 12 deletions

View File

@ -30,9 +30,10 @@ import worldobject
import block import block
class Boulder(worldobject.WorldObject): class Boulder(worldobject.WorldObject):
def __init__(self, level, x, y, movable=True, rolling=False): def __init__(self, level, x, y, direction=(1, 0),
movable=True, rolling=False):
self.__dict__.update(locals()) self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y, worldobject.WorldObject.__init__(self, level, x, y, direction=direction,
movable=movable, speed=4) movable=movable, speed=4)
self.anim = 'boulder_right' self.anim = 'boulder_right'

View File

@ -36,11 +36,13 @@ import block
import boulder import boulder
import lever import lever
import logic.rollingstone
class Level1(level.Level): class Level1(level.Level):
def __init__(self, game, graphics_dir, paused=False): def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, paused) level.Level.__init__(self, game, graphics_dir, paused)
self.dimensions = 10, 10 self.dimensions = 50, 50
for i in range(self.dimensions[0]): for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]): for j in range(self.dimensions[1]):
@ -53,23 +55,37 @@ class Level1(level.Level):
# self.imgs['block1'], # self.imgs['block1'],
# movable=True)) # movable=True))
b = boulder.Boulder(self, 64, 48) b = boulder.Boulder(self, 64, 0, direction=(0, 1))
self.objects.append(b) self.objects.append(b)
self.objects.append(lever.Lever(self, 64*5, 48*7, [b.activate])) self.objects.append(lever.Lever(self, 64*2, 0, [b.activate]))
arrow_blocks = [block.ArrowBlock(self, 64*4, 48, (1, 0)), arrow_blocks = [block.ArrowBlock(self, 0, 48, (1, 0)),
block.ArrowBlock(self, 64*4, 48*2, (-1, 0)), block.ArrowBlock(self, 0, 48*2, (-1, 0)),
block.ArrowBlock(self, 64*5, 48*2, (0, 1)), block.ArrowBlock(self, 0, 48*3, (0, 1)),
block.ArrowBlock(self, 64*5, 48, (0, -1))] block.ArrowBlock(self, 0, 48*4, (0, -1))]
self.objects.extend(arrow_blocks) self.objects.extend(arrow_blocks)
self.objects.append(lever.Lever(self, self.objects.append(lever.Lever(self, 64*3, 0,
128,
48*2,
[arrow_block.activate [arrow_block.activate
for arrow_block in arrow_blocks], for arrow_block in arrow_blocks],
toggling=True)) toggling=True))
playfield_pos = (64*2, 48*2)
playfield, nsteps = (
logic.rollingstone.generate_simple_playfield(10, 10, 7, 50))
for i in range(10):
for j in range(10):
if (i, j) in playfield:
if playfield[(i, j)] is logic.rollingstone.Blocker:
self.objects.append(
block.Block(self,
playfield_pos[0] + 64 * i,
playfield_pos[1] + 48 * j,
self.imgs['block1'],
movable=True))
def load(self): def load(self):
"""Load all resources used in the level.""" """Load all resources used in the level."""
tile_list = ['ground1', 'ground2'] tile_list = ['ground1', 'ground2']