a-robots-conundrum/arobotsconundrum/level_bonus.py

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# This file is part of A Robot's Conundrum.
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#
# A Robot's Conundrum is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
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#
# A Robot's Conundrum is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
# details.
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#
# You should have received a copy of the GNU General Public License along with
# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level_bonus.py
# --------------------
# date created : Thu Aug 9 2012
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ngws@metanohi.name>
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"""
Fun bonus level.
"""
import os
import pygame
import random
import re
import itertools
import misc
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import level
import player
import tile
import block
import boulder
import lever
import fadeout
class Level(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
paused=paused)
self.dimensions = 20, 20
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
self.tiles.append(
tile.Tile(self, (i+1)*64, j*48, self.imgs['indoor%d' % random.randint(1, 6)]))
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self.draw_background()
for x, y in misc.pick_random_elements(
list(itertools.product(range(2, 20), range(2, 20))), 150):
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self.objects.append(block.Block(self, 64 * x, 48 * y,
self.imgs['block1'], movable=True))
def f():
self._update = self.update
self.update = lambda *args: None
def g():
self.update = self._update
self.exit()
fadeout.Fadeout(self.game, g)
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self.objects.append(
lever.Lever(
self, 64, 48,
[lambda setting: f()],
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toggling=False,
anim='lever_updown'))
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self.player.set_pos(64 * 1, 48 * 2)
self.player.set_init_pos()
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def enter(self, root_level):
self.__dict__.update(locals())
self.game.objs.remove(root_level)
self.game.objs.insert(0, self)
self.game.level = self
def exit(self):
self.game.objs.remove(self)
self.game.objs.insert(0, self.root_level)
def restart(self):
for obj in self.objects:
obj.reset_pos()