Minor fixes.
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b6700125c4
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40a7841b34
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@ -23,7 +23,8 @@ class Level2(level.Level):
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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self.tiles.append(
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tile.Tile(self, i*64, (j + 1)*48, self.imgs['indoor%d' % random.randint(1, 6)]))
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tile.Tile(self, i*64, (j + 1)*48,
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self.imgs['indoor%d' % random.randint(1, 6)]))
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self.draw_background()
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@ -44,6 +45,9 @@ class Level2(level.Level):
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toggling=False,
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anim='lever_updown'))
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self.player.set_pos(64 * 2, 48 * 1)
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self.player.set_init_pos()
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def restart(self):
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for obj in self.objects:
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@ -109,6 +109,8 @@ class Level3(level.Level):
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for b in action_blocks:
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b.action = update_wells
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self.player.set_pos(64 * 4, 48 * 3)
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self.player.set_init_pos()
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def restart(self):
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for obj in self.objects:
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@ -73,6 +73,9 @@ class Level(level.Level):
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toggling=False,
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anim='lever_updown'))
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self.player.set_pos(64 * 1, 48 * 2)
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self.player.set_init_pos()
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def enter(self, root_level):
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self.__dict__.update(locals())
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self.game.objs.remove(root_level)
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