# This file is part of A Robot's Conundrum. # # A Robot's Conundrum is free software: you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # A Robot's Conundrum is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # A Robot's Conundrum. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # level_bonus.py # -------------------- # date created : Thu Aug 9 2012 # copyright : (C) 2012 Niels G. W. Serup # maintained by : Niels G. W. Serup """ Fun bonus level. """ import os import pygame import random import re import itertools import misc import level import player import tile import block import boulder import lever import fadeout class Level(level.Level): def __init__(self, game, graphics_dir, paused=False): level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20), paused=paused) self.dimensions = 20, 20 for i in range(self.dimensions[0]): for j in range(self.dimensions[1]): self.tiles.append( tile.Tile(self, (i+1)*64, j*48, self.imgs['indoor%d' % random.randint(1, 6)])) self.draw_background() for x, y in misc.pick_random_elements( list(itertools.product(range(2, 20), range(2, 20))), 150): self.objects.append(block.Block(self, 64 * x, 48 * y, self.imgs['block1'], movable=True)) def f(): self._update = self.update self.update = lambda *args: None def g(): self.update = self._update self.exit() fadeout.Fadeout(self.game, g) self.objects.append( lever.Lever( self, 64, 48, [lambda setting: f()], toggling=False, anim='lever_updown')) self.player.set_pos(64 * 1, 48 * 2) self.player.set_init_pos() def enter(self, root_level): self.__dict__.update(locals()) self.game.objs.remove(root_level) self.game.objs.insert(0, self) self.game.level = self def exit(self): self.game.objs.remove(self) self.game.objs.insert(0, self.root_level) def restart(self): for obj in self.objects: obj.reset_pos()