Block offset should be properly set now.
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@ -51,6 +51,6 @@ class Block(worldobject.WorldObject):
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def draw(self, window):
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1]
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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