Level 3 easier but still missing necessary clues to the player.
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@ -57,16 +57,17 @@ class Level3(level.Level):
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# tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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# tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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task_start = (2, 2)
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task_start = (2, 2)
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task_size = (5, 5)
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# Abstract "boxes", actually colour fields
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# Abstract "boxes", actually colour fields
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boxes = [box + [(0, 0, 0)] * 2 for box in logic.colourboxes.generate_colour_boxes(2, 3)]
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boxes = []
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boxes += [[(0, 0, 0)] * 2 + box for box in logic.colourboxes.generate_colour_boxes(2, 3)]
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for i in range(4):
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boxes += [logic.colourboxes.generate_random_box(4) for _ in range(9)]
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boxes.extend([(0, 0, 0)] * i + box + [(0, 0, 0)] * (3 - i)
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boxes += [[(0, 0, 0)] * 4 for _ in range(9)]
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for box in logic.colourboxes.generate_colour_boxes(1, 3))
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boxes.extend(logic.colourboxes.generate_random_box(4, 2) for _ in range(20))
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boxes.extend([(0, 0, 0)] * 4 for _ in range(10))
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random.shuffle(boxes)
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random.shuffle(boxes)
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pos_colour = {}
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pos_colour = {}
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for box, (x, y) in zip(boxes, itertools.product(range(6), range(4))):
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for box, (x, y) in zip(boxes, itertools.product(range(7), range(6))):
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self.tiles.append(tile.Tile(self, 64 * (x + task_start[0] + 1),
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self.tiles.append(tile.Tile(self, 64 * (x + task_start[0] + 1),
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48 * (y + task_start[1] + 1),
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48 * (y + task_start[1] + 1),
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self.imgs['ground1']))
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self.imgs['ground1']))
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@ -74,15 +75,20 @@ class Level3(level.Level):
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self.draw_background()
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self.draw_background()
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action_blocks = [block.ActionBlock(self, 64 * (i + 1 + task_start[0]),
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action_blocks = list(itertools.chain(*
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48 * task_start[1], movable=True)
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[(block.ActionBlock(self, 64 * task_start[0],
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for i in range(6)]
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48 * (i + 1 + task_start[1]),
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movable=True),
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block.ActionBlock(self, 64 * (task_start[0] + 8),
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48 * (i + 1 + task_start[1]),
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movable=True))
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for i in range(6)]))
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self.objects.extend(action_blocks)
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self.objects.extend(action_blocks)
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wells = [block.ColorWell(self, task_start[0] * 64, task_start[1] * 48),
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wells = [block.ColorWell(self, task_start[0] * 64, task_start[1] * 48),
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block.ColorWell(self, (task_start[0] + 7) * 64, task_start[1] * 48),
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block.ColorWell(self, (task_start[0] + 8) * 64, task_start[1] * 48),
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block.ColorWell(self, task_start[0] * 64, (task_start[1] + 5) * 48),
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block.ColorWell(self, task_start[0] * 64, (task_start[1] + 7) * 48),
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block.ColorWell(self, (task_start[0] + 7) * 64, (task_start[1] + 5) * 48),
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block.ColorWell(self, (task_start[0] + 8) * 64, (task_start[1] + 7) * 48),
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]
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]
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self.objects.extend(wells)
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self.objects.extend(wells)
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@ -91,14 +91,35 @@ def _get_oxs(x):
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else (x - 1, x + 1) if x % 3 == 1 \
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else (x - 1, x + 1) if x % 3 == 1 \
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else (x - 2, x - 1)
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else (x - 2, x - 1)
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def generate_random_box(nwells):
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def generate_random_box(nwells, min_nonblacks=0):
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"""Generate a box with random colors except white (111)."""
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"""
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Generate a box that triggers nwells wells, with random colors except white
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(111).
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Arguments:
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min_nonblacks -- minimum number of well colours in a box required not to be
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black.
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"""
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def gen_wc():
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def gen_wc():
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wc = [random.choice((0, 1)) for i in range(3)]
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wc = [random.choice((0, 1)) for i in range(3)]
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if all(b == 1 for b in wc):
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if all(b == 1 for b in wc):
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wc[random.randrange(3)] = 0
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wc[random.randrange(3)] = 0
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return wc
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return wc
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return [tuple(gen_wc()) for _ in range(nwells)]
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def gen_wc_nonblack():
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wc = gen_wc()
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if all(b == 0 for b in wc):
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wc[random.randrange(3)] = 1
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return wc
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colours = [tuple(gen_wc()) for _ in range(nwells)]
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nonblack = lambda t: any(n == 1 for n in t)
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missing_nonblacks = min_nonblacks - len(list(filter(nonblack, colours)))
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i = 0
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while missing_nonblacks > 0:
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if not nonblack(colours[i]):
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colours[i] = gen_wc_nonblack()
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missing_nonblacks -= 1
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i += 1
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return colours
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def get_colours(boxes):
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def get_colours(boxes):
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colours = []
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colours = []
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