156 lines
5.4 KiB
Python
156 lines
5.4 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level3.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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The third level.
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"""
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import os
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import pygame
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import random
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import re
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import itertools
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import worldobject
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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import logic.colourboxes
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class Level3(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
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paused=paused)
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self.dimensions = 10, 10
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# for i in range(self.dimensions[0]):
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# for j in range(self.dimensions[1]):
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# self.tiles.append(
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# tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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task_start = (2, 2)
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# Abstract "boxes", actually colour fields
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boxes = []
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for i in range(4):
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boxes.extend([(0, 0, 0)] * i + box + [(0, 0, 0)] * (3 - i)
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for box in logic.colourboxes.generate_colour_boxes(1, 3))
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boxes.extend(logic.colourboxes.generate_random_box(4, 2) for _ in range(20))
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boxes.extend([(0, 0, 0)] * 4 for _ in range(10))
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random.shuffle(boxes)
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pos_colour = {}
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for box, (x, y) in zip(boxes, itertools.product(range(7), range(6))):
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self.tiles.append(tile.Tile(self, 64 * (x + task_start[0] + 1),
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48 * (y + task_start[1] + 1),
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self.imgs['ground1']))
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pos_colour[(x, y)] = box
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self.draw_background()
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action_blocks = list(itertools.chain(*
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[(block.ActionBlock(self, 64 * task_start[0],
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48 * (i + 1 + task_start[1]),
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movable=True),
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block.ActionBlock(self, 64 * (task_start[0] + 8),
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48 * (i + 1 + task_start[1]),
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movable=True))
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for i in range(6)]))
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self.objects.extend(action_blocks)
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wells = [block.ColorWell(self, task_start[0] * 64, task_start[1] * 48),
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block.ColorWell(self, (task_start[0] + 8) * 64, task_start[1] * 48),
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block.ColorWell(self, task_start[0] * 64, (task_start[1] + 7) * 48),
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block.ColorWell(self, (task_start[0] + 8) * 64, (task_start[1] + 7) * 48),
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]
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self.objects.extend(wells)
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def update_wells(block):
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cur_boxes = []
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for block in action_blocks:
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box = pos_colour.get((block.x / 64 - task_start[0] - 1,
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block.y / 48 - task_start[1] - 1))
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if box:
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cur_boxes.append(box)
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if not cur_boxes:
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well_colours = [(0, 0, 0)] * len(wells)
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else:
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well_colours = logic.colourboxes.get_colours(cur_boxes)
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for well, color in zip(wells, well_colours):
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well.set_colour(*color)
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for b in action_blocks:
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b.action = update_wells
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def load(self):
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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for tile in tile_list:
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self.imgs[tile] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % tile))
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block_list = ['block1', 'block1_lifted']
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for block in block_list:
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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# Load animations
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for anim, directory in (
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[('lever_updown', os.path.join('lever', 'down-up')),
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]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim == 'arrow_left':
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img = pygame.transform.flip(img, 1, 0)
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self.imgs[anim].append(img)
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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