Added loader object. Game now loads on startup.
This commit is contained in:
parent
91a228af72
commit
d6ec520e21
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@ -32,6 +32,7 @@ import jukebox
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import level
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import main_menu
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import game_menu
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import loader
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class Game(object):
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"""Create an object to handle the game."""
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@ -56,6 +57,8 @@ class Game(object):
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def load(self):
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graphics_dir = os.path.join(self.directory, "resources", "graphics")
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self.loader = loader.Loader(graphics_dir)
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self.loader.load()
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self.level = None
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self.jukebox = jukebox.Jukebox(
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@ -35,9 +35,7 @@ class Level(object):
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self.tiles = []
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self.objects = []
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self.imgs = {}
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self.load()
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self.imgs = game.loader.imgs
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self.reverse_imgs = (
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dict([(val, key) for (key, val)
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@ -338,79 +338,6 @@ class Level1(level.Level):
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if blocking:
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self.objects.append(block.InvisBlock(self, x, y))
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def load(self):
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"""Load all resources used in the level."""
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l = ['ground1', 'ground2']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % o))
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for o in range(1, 7):
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self.imgs['indoor%d' % o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', 'indoor', 'ground%02d.png' % o))
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l = ['block1', 'block1_lifted']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % o))
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l = ['hole', 'well']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, '%s.png' % o))
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l = ['moat_corner_north',
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'moat_corner_south',
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'moat_corner_north_flip',
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'moat_corner_south_flip',
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'moat_end_horizontal',
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'moat_horizontal',
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'moat_vertical']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.graphics_dir, 'moat', '%s.png' % o))
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# Special treatment
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self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip(
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self.imgs['moat_end_horizontal'], 1, 0)
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# Load animations
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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('boulder_left', os.path.join('boulder', 'right')),
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('boulder_falling', os.path.join('boulder_fall')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right')),
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('arrow_up', os.path.join('matt', 'up')),
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('arrow_right', os.path.join('matt', 'right')),
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('arrow_down', os.path.join('matt', 'down')),
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('arrow_left', os.path.join('matt', 'right')),]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim == 'arrow_left':
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img = pygame.transform.flip(img, 1, 0)
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self.imgs[anim].append(img)
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def complete_task(self, task):
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if task == 0:
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return
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@ -0,0 +1,186 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# loader.py
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# --------------------
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# date created : Fri Aug 10 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A loader object.
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"""
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import pygame
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import os
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import re
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class Loader(object):
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def __init__(self, directory):
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self.__dict__.update(locals())
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self.imgs = {}
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def load(self):
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"""Load all game resources."""
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l = ['ground1', 'ground2']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, 'tiles', '%s.png' % o))
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for o in range(1, 7):
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self.imgs['indoor%d' % o] = pygame.image.load(os.path.join(
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self.directory, 'tiles', 'indoor', 'ground%02d.png' % o))
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l = ['block1', 'block1_lifted']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, 'blocks', '%s.png' % o))
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l = ['hole', 'well']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, '%s.png' % o))
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l = ['moat_corner_north',
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'moat_corner_south',
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'moat_corner_north_flip',
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'moat_corner_south_flip',
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'moat_end_horizontal',
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'moat_horizontal',
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'moat_vertical']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, 'moat', '%s.png' % o))
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# Special treatment
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self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip(
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self.imgs['moat_end_horizontal'], 1, 0)
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# Load animations
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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('boulder_left', os.path.join('boulder', 'right')),
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('boulder_falling', os.path.join('boulder_fall')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right')),
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('arrow_up', os.path.join('matt', 'up')),
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('arrow_right', os.path.join('matt', 'right')),
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('arrow_down', os.path.join('matt', 'down')),
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('arrow_left', os.path.join('matt', 'right')),]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.directory, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim == 'arrow_left':
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img = pygame.transform.flip(img, 1, 0)
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self.imgs[anim].append(img)
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####### PLAYER #######
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for anim, directory in (
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[('idle_up', os.path.join('robot_idle', 'up')),
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('idle_down', os.path.join('robot_idle', 'down')),
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('idle_right', os.path.join('robot_idle', 'right')),
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('idle_left', os.path.join('robot_idle', 'right')),
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('carry_up', os.path.join('robot_carry', 'up')),
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('carry_down', os.path.join('robot_carry', 'down')),
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('carry_right', os.path.join('robot_carry', 'right')),
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('carry_left', os.path.join('robot_carry', 'right')),
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# Lever
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('lever_down_right', os.path.join('robot_lever', 'horizontal',
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'down_left')),
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('lever_down_left', os.path.join('robot_lever', 'horizontal',
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'down_left')),
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('lever_down_up', os.path.join('robot_lever', 'vertical',
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'down_down')),
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('lever_down_down', os.path.join('robot_lever', 'vertical',
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'down_down')),
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('lever_up_right', os.path.join('robot_lever', 'horizontal',
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'up_right')),
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('lever_up_left', os.path.join('robot_lever', 'horizontal',
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'up_right')),
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('lever_up_up', os.path.join('robot_lever', 'vertical',
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'up_up')),
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('lever_up_down', os.path.join('robot_lever', 'vertical',
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'up_up')),
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('lever_right_right', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_right_left', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_right_up', os.path.join('robot_lever', 'vertical',
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'left_up')),
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('lever_right_down', os.path.join('robot_lever', 'vertical',
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'right_down')),
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('lever_left_right', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_left_left', os.path.join('robot_lever', 'horizontal',
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'left_left')),
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('lever_left_up', os.path.join('robot_lever', 'vertical',
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'left_up')),
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('lever_left_down', os.path.join('robot_lever', 'vertical',
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'right_down'))
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]
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):
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self.imgs['robot_' + anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.directory, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim in ['idle_left', 'carry_left',
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'lever_down_right', 'lever_left_down',
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'lever_up_left', 'lever_right_up']:
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img = pygame.transform.flip(img, 1, 0)
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if anim in ['lever_right_left', 'lever_left_right',
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'lever_down_up', 'lever_up_down']:
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self.imgs['robot_' + anim].insert(0, img)
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else:
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self.imgs['robot_' + anim].append(img)
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@ -47,89 +47,8 @@ class Player(worldobject.WorldObject):
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self.ignore_list.append(boulder.Boulder)
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self.load()
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def load(self):
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self.imgs = {}
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for anim, directory in (
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[('idle_up', os.path.join('robot_idle', 'up')),
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('idle_down', os.path.join('robot_idle', 'down')),
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('idle_right', os.path.join('robot_idle', 'right')),
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('idle_left', os.path.join('robot_idle', 'right')),
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('carry_up', os.path.join('robot_carry', 'up')),
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('carry_down', os.path.join('robot_carry', 'down')),
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('carry_right', os.path.join('robot_carry', 'right')),
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('carry_left', os.path.join('robot_carry', 'right')),
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# Lever
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('lever_down_right', os.path.join('robot_lever', 'horizontal',
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'down_left')),
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('lever_down_left', os.path.join('robot_lever', 'horizontal',
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'down_left')),
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('lever_down_up', os.path.join('robot_lever', 'vertical',
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'down_down')),
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('lever_down_down', os.path.join('robot_lever', 'vertical',
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'down_down')),
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('lever_up_right', os.path.join('robot_lever', 'horizontal',
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'up_right')),
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('lever_up_left', os.path.join('robot_lever', 'horizontal',
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'up_right')),
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('lever_up_up', os.path.join('robot_lever', 'vertical',
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'up_up')),
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('lever_up_down', os.path.join('robot_lever', 'vertical',
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'up_up')),
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('lever_right_right', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_right_left', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_right_up', os.path.join('robot_lever', 'vertical',
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'left_up')),
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('lever_right_down', os.path.join('robot_lever', 'vertical',
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'right_down')),
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('lever_left_right', os.path.join('robot_lever', 'horizontal',
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'right_right')),
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('lever_left_left', os.path.join('robot_lever', 'horizontal',
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'left_left')),
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('lever_left_up', os.path.join('robot_lever', 'vertical',
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'left_up')),
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('lever_left_down', os.path.join('robot_lever', 'vertical',
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'right_down'))
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]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.level.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim in ['idle_left', 'carry_left',
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'lever_down_right', 'lever_left_down',
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'lever_up_left', 'lever_right_up']:
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img = pygame.transform.flip(img, 1, 0)
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if anim in ['lever_right_left', 'lever_left_right',
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'lever_down_up', 'lever_up_down']:
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self.imgs[anim].insert(0, img)
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else:
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self.imgs[anim].append(img)
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self.img = self.imgs[self.anim_root + '_' + self.anim][int(self.frame)]
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self.imgs = dict([(k[6:], v) for (k, v) in self.level.imgs.iteritems()
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if k.startswith('robot_')])
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def direction_as_string(self):
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if self.direction == (1, 0):
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