Implemented all robot lever pull/push animations.

This commit is contained in:
Sakse Dalum 2012-08-10 15:57:09 +02:00
parent 3c8d203606
commit b76b0924f1
1 changed files with 53 additions and 29 deletions

View File

@ -64,27 +64,41 @@ class Player(worldobject.WorldObject):
# Lever # Lever
('lever_down_right', os.path.join('robot_lever', 'down_left')), ('lever_down_right', os.path.join('robot_lever', 'horizontal',
('lever_down_left', os.path.join('robot_lever', 'down_left')), 'down_left')),
('lever_down_up', os.path.join('robot_lever', 'vertical_down')), ('lever_down_left', os.path.join('robot_lever', 'horizontal',
('lever_down_down', os.path.join('robot_lever', 'vertical_down')), 'down_left')),
('lever_down_up', os.path.join('robot_lever', 'vertical',
'down_down')),
('lever_down_down', os.path.join('robot_lever', 'vertical',
'down_down')),
('lever_right_right', os.path.join('robot_lever', ('lever_up_right', os.path.join('robot_lever', 'horizontal',
'right_horizontal')), 'up_right')),
('lever_right_left', os.path.join('robot_lever', ('lever_up_left', os.path.join('robot_lever', 'horizontal',
'right_horizontal')), 'up_right')),
('lever_right_up', os.path.join('robot_lever', 'right_down')), ('lever_up_up', os.path.join('robot_lever', 'vertical',
('lever_right_down', os.path.join('robot_lever', 'right_down')), 'up_up')),
('lever_up_down', os.path.join('robot_lever', 'vertical',
'up_up')),
('lever_up_right', os.path.join('robot_lever', 'up_right')), ('lever_right_right', os.path.join('robot_lever', 'horizontal',
('lever_up_left', os.path.join('robot_lever', 'up_right')), 'right_right')),
('lever_up_up', os.path.join('robot_lever', 'vertical_up')), ('lever_right_left', os.path.join('robot_lever', 'horizontal',
('lever_up_down', os.path.join('robot_lever', 'vertical_up')), 'right_right')),
('lever_right_up', os.path.join('robot_lever', 'vertical',
'left_up')),
('lever_right_down', os.path.join('robot_lever', 'vertical',
'right_down')),
('lever_left_right', os.path.join('robot_lever', 'right_down')), ('lever_left_right', os.path.join('robot_lever', 'horizontal',
('lever_left_left', os.path.join('robot_lever', 'right_down')), 'right_right')),
('lever_left_up', os.path.join('robot_lever', 'right_down')), ('lever_left_left', os.path.join('robot_lever', 'horizontal',
('lever_left_down', os.path.join('robot_lever', 'right_down')) 'left_left')),
('lever_left_up', os.path.join('robot_lever', 'vertical',
'left_up')),
('lever_left_down', os.path.join('robot_lever', 'vertical',
'right_down'))
] ]
): ):
@ -104,11 +118,16 @@ class Player(worldobject.WorldObject):
# Special treatment: # Special treatment:
if anim in ['idle_left', 'carry_left', if anim in ['idle_left', 'carry_left',
'lever_down_right', 'lever_left_down', 'lever_down_right', 'lever_left_down',
'lever_up_left']: 'lever_up_left', 'lever_right_up']:
img = pygame.transform.flip(img, 1, 0) img = pygame.transform.flip(img, 1, 0)
self.imgs[anim].append(img) if anim in ['lever_right_left', 'lever_left_right',
'lever_down_up', 'lever_up_down']:
self.imgs[anim].insert(0, img)
else:
self.imgs[anim].append(img)
self.img = self.imgs[self.anim_root + '_' + self.anim][int(self.frame)] self.img = self.imgs[self.anim_root + '_' + self.anim][int(self.frame)]
@ -135,11 +154,12 @@ class Player(worldobject.WorldObject):
# List all possible combinations ... # List all possible combinations ...
lever_direction = ( lever_direction = (
'up' if obj.anim == 'lever_updown' and obj.setting 'up' if obj.anim == 'lever_updown' and not obj.setting
else else
'right' if obj.anim == 'lever_leftright' and obj.setting 'right' if obj.anim == 'lever_leftright'
and not obj.setting
else else
'down' if obj.anim == 'lever_updown' and not obj.setting 'down' if obj.anim == 'lever_updown' and obj.setting
else else
'left') 'left')
@ -152,11 +172,6 @@ class Player(worldobject.WorldObject):
if not self.working: if not self.working:
self.anim_root = 'carry' if self.holding else 'idle' self.anim_root = 'carry' if self.holding else 'idle'
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.touch(*self.direction)
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_UP]: if keys[pygame.K_UP]:
if not self.holding and not self.is_moving: if not self.holding and not self.is_moving:
@ -179,6 +194,11 @@ class Player(worldobject.WorldObject):
self.anim = self.direction_as_string() self.anim = self.direction_as_string()
self.move(-1, 0) self.move(-1, 0)
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.touch(*self.direction)
else: else:
self.working = not (self.frame == len( self.working = not (self.frame == len(
self.imgs[self.anim_root + '_' + self.anim]) - 1) self.imgs[self.anim_root + '_' + self.anim]) - 1)
@ -201,7 +221,11 @@ class Player(worldobject.WorldObject):
def draw(self, window): def draw(self, window):
self.img = self.imgs[self.anim_root + '_' + self.anim][int(self.frame)] self.img = self.imgs[self.anim_root + '_' + self.anim][int(self.frame)]
self.img.set_alpha(128) self.img.set_alpha(128)
window.blit(self.img, (self.x - 32 - self.level.camera_x, offset_x = (96 if self.anim_root == 'lever' and self.anim in
['left_up', 'left_left', 'left_down', 'left_right',
'down_right', 'up_left']
else 32)
window.blit(self.img, (self.x - offset_x - self.level.camera_x,
self.y - self.img.get_size()[1] + 24 self.y - self.img.get_size()[1] + 24
- self.level.camera_y)) - self.level.camera_y))