Updated filenames and file contents to fit the title of the game. Made proper readme.
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72
arobotsconundrum/main_menu.py
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72
arobotsconundrum/main_menu.py
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# This file is part of A Robot's Conundrum.
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#
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# A Robot's Conundrum is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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#
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# A Robot's Conundrum is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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# details.
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#
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# You should have received a copy of the GNU General Public License along with
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# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# main_menu.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The main menu.
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"""
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import os
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import pygame
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import level1
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import game_menu
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class MainMenu(object):
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def __init__(self, game, img_dir):
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self.__dict__.update(locals())
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self.load()
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def load(self):
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self.background_img = pygame.image.load(os.path.join(self.img_dir,
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'main_menu.png'))
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self.background_img = pygame.transform.smoothscale(
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self.background_img, self.game.window.get_size())
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self.space_img = pygame.image.load(os.path.join(
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self.img_dir,
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'press_space_to_start.png'))
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screen_size = self.game.window.get_size()
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img_size = self.space_img.get_size()
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factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
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self.space_img = pygame.transform.smoothscale(
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self.space_img,
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(int(screen_size[0]*factors[0]),
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int(screen_size[1]*factors[1])))
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def update(self, e, t, dt):
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(0)
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if event.key == pygame.K_ESCAPE:
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self.game.stop()
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def draw(self, window):
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window.blit(self.background_img, (0, 0))
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screen_size = self.game.window.get_size()
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window.blit(self.space_img,
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(0, screen_size[1] - self.space_img.get_size()[1]))
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