fixed level 4 bug of missing invisblocks
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ca7fea1916
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@ -118,8 +118,8 @@ class Level4(level.Level):
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self.objects.append(block.InvisBlock(self, i * 64,
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self.size[1]))
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for i in range(self.dimensions[1]):
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self.objects.append(block.InvisBlock(self, - 64, i * 48))
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self.objects.append(block.InvisBlock(self, self.size[0], i * 48))
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self.objects.append(block.InvisBlock(self, - 64, (i + 4) * 48))
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self.objects.append(block.InvisBlock(self, self.size[0], (i + 4) * 48))
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self.generate_lasers()
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