a-robots-conundrum/arobotsconundrum/main_menu.py

73 lines
2.4 KiB
Python

# This file is part of A Robot's Conundrum.
#
# A Robot's Conundrum is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
#
# A Robot's Conundrum is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
# details.
#
# You should have received a copy of the GNU General Public License along with
# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# main_menu.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
The main menu.
"""
import os
import pygame
import level1
import game_menu
class MainMenu(object):
def __init__(self, game, img_dir):
self.__dict__.update(locals())
self.load()
def load(self):
self.background_img = pygame.image.load(os.path.join(self.img_dir,
'main_menu.png'))
self.background_img = pygame.transform.smoothscale(
self.background_img, self.game.window.get_size())
self.space_img = pygame.image.load(os.path.join(
self.img_dir,
'press_space_to_start.png'))
screen_size = self.game.window.get_size()
img_size = self.space_img.get_size()
factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
self.space_img = pygame.transform.smoothscale(
self.space_img,
(int(screen_size[0]*factors[0]),
int(screen_size[1]*factors[1])))
def update(self, e, t, dt):
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.game.goto_level(0)
if event.key == pygame.K_ESCAPE:
self.game.stop()
def draw(self, window):
window.blit(self.background_img, (0, 0))
screen_size = self.game.window.get_size()
window.blit(self.space_img,
(0, screen_size[1] - self.space_img.get_size()[1]))