# This file is part of A Robot's Conundrum. # # A Robot's Conundrum is free software: you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # A Robot's Conundrum is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # A Robot's Conundrum. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # main_menu.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ The main menu. """ import os import pygame import level1 import game_menu class MainMenu(object): def __init__(self, game, img_dir): self.__dict__.update(locals()) self.load() def load(self): self.background_img = pygame.image.load(os.path.join(self.img_dir, 'main_menu.png')) self.background_img = pygame.transform.smoothscale( self.background_img, self.game.window.get_size()) self.space_img = pygame.image.load(os.path.join( self.img_dir, 'press_space_to_start.png')) screen_size = self.game.window.get_size() img_size = self.space_img.get_size() factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280) self.space_img = pygame.transform.smoothscale( self.space_img, (int(screen_size[0]*factors[0]), int(screen_size[1]*factors[1]))) def update(self, e, t, dt): for event in e: if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: self.game.goto_level(0) if event.key == pygame.K_ESCAPE: self.game.stop() def draw(self, window): window.blit(self.background_img, (0, 0)) screen_size = self.game.window.get_size() window.blit(self.space_img, (0, screen_size[1] - self.space_img.get_size()[1]))