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Added new concepts for level 1 tasks.

master
Sakse Dalum 9 years ago
parent
commit
10a02effbe
  1. BIN
      concept/puzzle-drawings/level1-symbols-new.png
  2. 14
      robotgame/level1.py

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concept/puzzle-drawings/level1-symbols-new.png

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Width:  |  Height:  |  Size: 47 KiB

14
robotgame/level1.py

@ -59,7 +59,7 @@ class Level1(level.Level):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
self.player.set_pos(64 * 15, 48 * 15)
self.player.set_pos(64 * 15, 48 * 30)
self.player.set_init_pos()
for i in range(self.dimensions[0]):
@ -122,7 +122,7 @@ class Level1(level.Level):
'moat_corner_south')
self.add_tile(task1_pos[0] - 64 * 2,
task1_pos[1] + 48,
'moat_end_horizontal')
'moat_horizontal')
self.add_tile(task1_pos[0] + 64 * 6,
task1_pos[1] + 48,
'moat_end_horizontal_flip')
@ -269,7 +269,7 @@ class Level1(level.Level):
### Task 3: Colour blocks
task3_pos = (64 * 15, 48 * 18)
task3_pos = (64 * 15, 48 * 20)
# Abstract "boxes", actually colour fields
boxes = logic.colourboxes.generate_colour_boxes(1, 3)
@ -408,7 +408,7 @@ class Level1(level.Level):
### Task 5: Teleporters
task5_size = 5, 8 # y, x -- Note, inverted.
task5_pos = (64 * 10, 48 * 10)
task5_pos = (64 * 12, 48 * 19)
task5_nturns = random.randint(2, 4) * 2 - 1
@ -447,9 +447,9 @@ class Level1(level.Level):
self.add_tile(task5_pos[0] + 64,
task5_pos[1] + 48,
'moat_end_horizontal_flip')
self.add_tile(task5_pos[0] + 64,
task5_pos[1] - task5_size[0] * 48,
'moat_end_horizontal_flip')
# self.add_tile(task5_pos[0] + 64,
# task5_pos[1] - task5_size[0] * 48,
# 'moat_end_horizontal_flip')
self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1),
task5_pos[1] + 48,
'moat_corner_south')

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