diff --git a/concept/puzzle-drawings/level1-symbols-new.png b/concept/puzzle-drawings/level1-symbols-new.png new file mode 100644 index 0000000..4e2de74 Binary files /dev/null and b/concept/puzzle-drawings/level1-symbols-new.png differ diff --git a/robotgame/level1.py b/robotgame/level1.py index 55fd5ee..d8e7c93 100644 --- a/robotgame/level1.py +++ b/robotgame/level1.py @@ -59,7 +59,7 @@ class Level1(level.Level): self.tiles.append( tile.Tile(self, i*64, j*48, self.imgs['ground1'])) - self.player.set_pos(64 * 15, 48 * 15) + self.player.set_pos(64 * 15, 48 * 30) self.player.set_init_pos() for i in range(self.dimensions[0]): @@ -122,7 +122,7 @@ class Level1(level.Level): 'moat_corner_south') self.add_tile(task1_pos[0] - 64 * 2, task1_pos[1] + 48, - 'moat_end_horizontal') + 'moat_horizontal') self.add_tile(task1_pos[0] + 64 * 6, task1_pos[1] + 48, 'moat_end_horizontal_flip') @@ -269,7 +269,7 @@ class Level1(level.Level): ### Task 3: Colour blocks - task3_pos = (64 * 15, 48 * 18) + task3_pos = (64 * 15, 48 * 20) # Abstract "boxes", actually colour fields boxes = logic.colourboxes.generate_colour_boxes(1, 3) @@ -408,7 +408,7 @@ class Level1(level.Level): ### Task 5: Teleporters task5_size = 5, 8 # y, x -- Note, inverted. - task5_pos = (64 * 10, 48 * 10) + task5_pos = (64 * 12, 48 * 19) task5_nturns = random.randint(2, 4) * 2 - 1 @@ -447,9 +447,9 @@ class Level1(level.Level): self.add_tile(task5_pos[0] + 64, task5_pos[1] + 48, 'moat_end_horizontal_flip') - self.add_tile(task5_pos[0] + 64, - task5_pos[1] - task5_size[0] * 48, - 'moat_end_horizontal_flip') + # self.add_tile(task5_pos[0] + 64, + # task5_pos[1] - task5_size[0] * 48, + # 'moat_end_horizontal_flip') self.add_tile(task5_pos[0] - 64 * (task5_size[1] + 1), task5_pos[1] + 48, 'moat_corner_south')