2012-08-07 19:59:52 +02:00
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level1.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The first level.
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"""
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2012-08-07 21:23:10 +02:00
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import os
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import pygame
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2012-08-07 23:21:44 +02:00
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import random
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2012-08-08 16:46:26 +02:00
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import re
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2012-08-07 21:23:10 +02:00
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2012-08-07 19:59:52 +02:00
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import level
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import player
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2012-08-07 21:23:10 +02:00
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import tile
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2012-08-07 23:21:44 +02:00
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import block
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2012-08-08 16:46:26 +02:00
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import boulder
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2012-08-08 17:06:10 +02:00
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import lever
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2012-08-07 19:59:52 +02:00
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class Level1(level.Level):
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2012-08-08 13:50:48 +02:00
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, paused)
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2012-08-07 23:21:44 +02:00
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2012-08-08 13:26:55 +02:00
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self.dimensions = 10, 10
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2012-08-07 19:59:52 +02:00
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2012-08-07 23:21:44 +02:00
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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2012-08-07 21:23:10 +02:00
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self.tiles.append(
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2012-08-08 11:15:14 +02:00
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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2012-08-07 23:21:44 +02:00
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2012-08-08 13:26:55 +02:00
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for i in range(10):
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self.objects.append(block.Block(self, random.randint(0, 10)*64,
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random.randint(0, 10)*48,
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2012-08-07 23:21:44 +02:00
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self.imgs['block1'],
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movable=True))
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2012-08-07 21:23:10 +02:00
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2012-08-08 16:46:26 +02:00
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self.objects.append(boulder.Boulder(self, 64, 48))
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2012-08-08 17:06:10 +02:00
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self.objects.append(lever.Lever(self, 128, 48*2, [], toggling=True))
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self.objects.append(lever.Lever(self, 128, 48*3, [], toggling=False))
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self.objects.append(lever.Lever(self, 128*2, 48*3, [], toggling=False,
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anim='lever_updown'))
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self.objects.append(lever.Lever(self, 128*2, 48*5, [], toggling=True,
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anim='lever_updown'))
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2012-08-08 16:46:26 +02:00
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2012-08-07 21:23:10 +02:00
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def load(self):
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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for tile in tile_list:
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self.imgs[tile] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % tile))
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2012-08-07 23:21:44 +02:00
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block_list = ['block1']
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for block in block_list:
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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2012-08-08 16:46:26 +02:00
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# Load animations
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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2012-08-08 17:06:10 +02:00
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('boulder_left', os.path.join('boulder', 'right')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right'))]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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self.imgs[anim].append(img)
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2012-08-08 13:26:55 +02:00
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def restart(self):
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2012-08-08 13:50:48 +02:00
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self.player.reset_pos()
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