Added levers.
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@ -21,7 +21,7 @@
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A generic block.
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A generic block. And other block derivatives.
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"""
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import pygame
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@ -54,3 +54,5 @@ class Block(worldobject.WorldObject):
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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class ArrowBlock(Block):
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pass
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@ -34,6 +34,7 @@ import player
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import tile
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import block
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import boulder
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import lever
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class Level1(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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@ -53,6 +54,12 @@ class Level1(level.Level):
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movable=True))
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self.objects.append(boulder.Boulder(self, 64, 48))
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self.objects.append(lever.Lever(self, 128, 48*2, [], toggling=True))
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self.objects.append(lever.Lever(self, 128, 48*3, [], toggling=False))
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self.objects.append(lever.Lever(self, 128*2, 48*3, [], toggling=False,
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anim='lever_updown'))
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self.objects.append(lever.Lever(self, 128*2, 48*5, [], toggling=True,
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anim='lever_updown'))
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def load(self):
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"""Load all resources used in the level."""
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@ -72,7 +79,10 @@ class Level1(level.Level):
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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('boulder_left', os.path.join('boulder', 'right'))]
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('boulder_left', os.path.join('boulder', 'right')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right'))]
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):
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self.imgs[anim] = []
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@ -0,0 +1,66 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# lever.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A generic lever.
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"""
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import pygame
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import worldobject
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class Lever(worldobject.WorldObject):
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def __init__(self, level, x, y, links,
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anim='lever_leftright', toggling=False):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y)
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self.frame = 0
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self.anim_speed = 15
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self.setting = False
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def use(self, obj):
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self.setting = not self.setting
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for link in self.links:
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link(self.setting)
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def update(self, e, t, dt):
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# Update the animation
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if self.setting:
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self.frame = min(self.frame + self.anim_speed * dt,
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len(self.level.imgs[self.anim]) - 1)
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else:
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self.frame = max(self.frame - self.anim_speed * dt,
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0)
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if not self.toggling:
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if (self.frame + self.anim_speed * dt
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>= len(self.level.imgs[self.anim]) - 1):
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self.setting = 0
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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self.img = self.level.imgs[self.anim][int(self.frame)]
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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@ -76,6 +76,9 @@ class WorldObject(object):
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def use(self):
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pass
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def activate(self, setting):
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pass
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def set_alpha(self, value):
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"""
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Set the relative translucency of the per-pixel-alpha image.
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