a-robots-conundrum/robotgame/level1.py

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# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level1.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
The first level.
"""
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import os
import pygame
import level
import player
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import tile
class Level1(level.Level):
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def __init__(self, graphics_dir):
self.__dict__.update(locals())
self.player = player.Player(200, 200)
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self.tiles = []
self.imgs = {}
self.load()
for i in range(0, 10):
for j in range(0, 10):
self.tiles.append(
tile.Tile(i*64, j*48,
self.imgs['ground%d' % (((i + j) % 2) + 1)]))
def load(self):
"""Load all resources used in the level."""
tile_list = ['ground1', 'ground2']
for tile in tile_list:
self.imgs[tile] = pygame.image.load(os.path.join(
self.graphics_dir, 'tiles', '%s.png' % tile))
def update(self, e, t, dt):
self.player.update(e, t, dt)
def draw(self, window):
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for tile in self.tiles:
tile.draw(window)
self.player.draw(window)