578 lines
18 KiB
Org Mode
578 lines
18 KiB
Org Mode
#+title: movact
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#&summary
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A program that reads, runs and converts hypertext fiction files
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#&
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#+license: bysa, page
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#+license: gpl 3+, program
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#&toc
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* movact
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#&img;url=art/movact-logo-256.png, center, alt=movact, width=256, height=256, medlink=art/movact-logo.svg
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** Info from the readme
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#&pre
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=========================================================================
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movact: a program that reads, runs and converts hypertext fiction files
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=========================================================================
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#&
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movact is a small suite of software that aims to aid in the development and use
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of hypertext fiction. With movact everyone is able to create hypertext fiction
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using a very simple syntax. It is hoped that the stories created for movact be
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distributed throughout the world (and ultimately the universe) for everyone to
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read and perhaps build upon, though no one is forcing anyone.
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This is the combined README/manual.
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** Version
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The current version of movact is 0.5.1. This version can be considered quite
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stable, although it is the second version to be released.
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** How to get movact
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movact will always be online at [[http://metanohi.name/projects/movact/]], where
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documentation will also be available.
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[[movact-0.5.1.tar.gz][DOWNLOAD&large]] [[movact-0.5.tar.gz][{(or old version)}&small]].
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[[wah.mvct.html][Try a live example]], converted to HTML using a movact tool.
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** License information
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I have chosen to make movact available under the GNU General Public License
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version 3 or (optionally) any later version.
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#&pre
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movact 0.5.1
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Copyright © 2009, 2010 Niels Serup
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License GPLv3+: GNU GPL version 3 or later
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<[[http://gnu.org/licenses/gpl.html][http://gnu.org/licenses/gpl.html]]>
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movact is free software: you are free to change and redistribute it.
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There is NO WARRANTY, to the extent permitted by law.
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#&
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This license applies to all files in the "movactorg/" directory, except for the
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files found in the "external/" subdirectory. Those files are released under
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GPL-compatible licenses.
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movact also has art. It's located in the "art/" directory. All graphics are
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released under the Creative Commons Attribution/ShareAlike 3.0 Unported license
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("CC BY-SA"). More specifically, the files licensed under CC BY-SA 3.0 are:
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- art/movact-logo-256.png
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- art/movact-logo-64.png
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- art/movact-logo.svg
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These three files are all copyright © 2009, 2010 Niels Serup
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** Dependencies
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For movact to run, you must use at least Python 2.4 (though 2.3 may work with
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limited functionality). To run the GTK+ frontend, you should also have PyGTK
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2.6 or newer installed.
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Most modern GNU/Linux distributions have both Python and PyGTK in their
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repositories for easy downloading and installing. On DEB-based systems (like
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Debian, gNewSense, etc.) you can do this:
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: $ sudo apt-get install python python-gtk2
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On RPM-based systems (like Fedora, CentOS, etc.) you can do this:
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: $ sudo yum install python pygtk2
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** Structure
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movact is module-based. It consists of several parts.
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*** Core
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The core of movact takes care of the basic stuff, such as loading and parsing.
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*** Frontends
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The frontends are used to actually *run* movact files after they have been
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loaded and parsed in core. There are currently only two frontends in movact: a
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GUI frontend in GTK+ and a terminal frontend in.. well, text. Support for other
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frontends may come in future releases.
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*** Converters
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movact runs fine without the converters, but the converters do not run without
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the movact core. It is currently possible to convert movact data files to 4
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formats: HTML (with one page for each movact part), HTML+JavaScript (with only
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one HTML file), XML and pure text.
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** Art
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movact has its own mascot! Now, /that's/ important! Graphics are used to spice
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things up a little. It is believed that the mascot is a mammal, but that's the
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only known fact about it.
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** Installation
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movact currently does not support a true installation method. Instead, it
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relies on the script "fake-install.sh". You can use this script to link the
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different movact frontends, as well as the movact converter, to
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"/usr/local/bin/", which means that you can run movact just by typing
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"movact-gtk" or "movact-terminal" in a terminal and convert movact files just
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by typing "movact-convert" in a terminal. The script also asks you to choose a
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default movact frontend, which will be executed when "movact" is typed in a
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terminal.
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** Included stories
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movact includes a small variety of stories: One "real" story consisting of
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several hundreds lines of human-readable text, plus a few mini stories that
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exist mainly for the purpose of testing the movact parser.
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The "real" story is available under the CC BY-SA 3.0 Unported license.
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** movact in command
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YOU have the freedom to decide what movact does and what it doesn't -- though
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only to some extent. By default, movact tries to autoload progress when a user
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opens a story; this can be disabled. By default, movact autosaves progress
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whenever the user does something; this can be disabled as well. When using the
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terminal frontend, there are a couple of basic commands that are neccessary to
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know:
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#&pre
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- /back : go one step back
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- /reset : reset story and restart at the beginning
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- /current: make movact display the current part name
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- /open : open a new file
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- /load : load a savefile
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- /save : save progress
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#&
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These commands can be modified by movact stories, so they are not necessarily
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always like this. When using the GTK+ frontend, just use the buttons.
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movact saves to and loads from "$HOME/.movact/autosaves/" (e.g.
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"/home/niels/.movact/autosaves/").
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** Using the command line
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There are several advantages of running movact in a terminal (or "console"): + You will be able to see any eventual errors that may appear.
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+ You can pickle a story for quicker loading times.
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+ You can tell movact not to autosave or not to autoload.
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Using a terminal will still allow you to use a graphical frontend.
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If you plan to run movact in a terminal, remember to do this at some point:
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: $ movact --help
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And, eventually, this:
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: $ movact-convert --help
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These commands will display a short piece of text that will show you how to
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handle movact.
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** Syntax
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A large part of movact is its syntax. A typical movact document looks like
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this:
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#+BEGIN_SRC
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#!/usr/bin/env movact
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# Author and license
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ZERO
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...META
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..title
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A great story
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..start
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Welcome to the greatest story. You will experience experiences.
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..end
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That was that.
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...MAIN
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..start
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You have no recollection of who you are or where you are.
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In front of you stands a giant cat. What do you do?
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.cat-run Run for your life
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.10 Count to 10
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.cat-talk Talk to the cat
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..cat-run
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[TEXT]...
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..10 // 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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[TEXT]...
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..cat-talk
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[TEXT]...
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#+END_SRC
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The basic syntax of movact should be possible to perceive looking at the
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example.. I guess. To get a better grasp of how the syntax is, it is a good
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idea to examine and modify the existing stories in the 'stories/'
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directory. Note that the first line in the example is used to more easily run
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movact on systems that support '#!' lines. On other systems it will just be
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ignored. When it works, however, it should be possible to simply type
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: $ ./a-story
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..instead of
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: $ movact a-story
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** Parts
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movact document consists of two parts: a META part and a MAIN part. Each part
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can be separated into subparts. META subparts cannot be separated further, but
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MAIN subparts can. In ascii art a movact document looks like this:
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#+BEGIN_SRC
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Document
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·-- META part
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· |
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· ·-- subpart
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· |
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· .-- .......
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·-- MAIN part
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·-- subpart
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· |
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· ·-- paragraph | reference
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· |
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· ·-- .....................
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·-- .......
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#+END_SRC
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Even if your document layout/syntax seems to be ok, that does not have to be
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the case. When writing movact documents, one thing is absolutely necessary: the
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version. This isn't the version of the story you're writing (there's no way to
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specify that as a separate value) but the version of the parser that you're
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calling (a bit similar to "doctype" in HTML words). The version must always be
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the first real line in a story, i.e. it must be preceded only by comments and
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empty lines or lines with spaces only. Currently, the only supported version
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is "ZERO".
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Overview:
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#+BEGIN_SRC
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·---------------------------------------------------------·
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|_ ...xxx ~ xxx = name of part (either META or MAIN) _|
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|_ ..xxx ~ xxx = name of subpart _|
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| .xxx yyy ~ xxx = reference to xxx, written as yyy |
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·---------------------------------------------------------·
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#+END_SRC
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Except in the case of references, xxx can include spaces.
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You can indent text any way you want to. When reading the name of a part or
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subpart, movact will trim it for spaces. Both '..start' and '..start ' count as
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'start', whereas '..start x' counts as 'start x'.
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*** META part
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META subparts can be used to customize movact. A META subpart will always look
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something like this:
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#+BEGIN_SRC
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..open button
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Åben
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#+END_SRC
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This will modify the text of the "open a file"-button in GUI frontends to
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"Åben". The default is "Open". It is not a need to actually specify a META
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part. If a META subpart is not specified, the value will default to.. a default
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value. Default values are always strings, except in the case of the 'point'
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subpart and the 'confirmed' subpart, in which lists are used.
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To see the default values, look at 'movactorg/core/defaults.py'.
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To modify 'point' and 'confirmed', write something like this in your META part:
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#+BEGIN_SRC
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..point
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(
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('A. ', ('A', 'a')),
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('B. ', ('B', 'b')),
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('C. ', ('C', 'c'))
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)
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..confirmed
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('y', 'yes')
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#+END_SRC
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This list syntax is borrowed from Python. If you want only *one* list item, do
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this:
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: ('litem1', )
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movact only uses the values defined in 'movactorg/core/defaults.py', but you
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can specify other meta data as well, though it has no use. In general, if you
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want to specify special information, do it using comments at the top or bottom
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of your file.
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*** MAIN part
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MAIN subparts are necessary. Stories consist of MAIN subparts. A story will
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need at least one MAIN subpart to actually function, though it will need many
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more to actually resemble a story. The *one* very important subpart *must* be
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named 'start'. So, *all* movact files *must* have lines like this in the MAIN
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part:
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#+BEGIN_SRC
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..start
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[TEXT]...
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#+END_SRC
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As long as this is present, movact will run. To extend your movact story, you
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add references:
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#+BEGIN_SRC
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..subpart
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Some text..
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You have a choice:
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.subpart2 Go here!
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#+END_SRC
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This will display the two first lines in the subpart as standard text, and the
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final line as a reference to another subpart named 'subpart2'. How references
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are shown differ in frontends. References can be anywhere in a subpart. They
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can be both before and after standard text. It is the period ('.') that tells
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movact that it's a reference. If a subpart has no references, movact ends the
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game.
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** Commenting and escaping
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As movact documents can grow quite large, it is important to be able to comment
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one's story. There are three ways of using comments in movact:
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+ =/*...*/=
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+ =//...=
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+ =#...=
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So, you can do something like this:
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#+BEGIN_SRC
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..tree
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You approach the tree.# The human approaches the tree
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The squirrel/* ..where did that come from ? */ helps you.
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It seems nice.// Squirrel turns evil in ..forest!
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#+END_SRC
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This will not print "# He approaches the tree", "/* ..where did that come from
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? */" and "// Squirrel turns evil in ..forest!". Note that there are no
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limits as to how /*...*/ can be arranged. They can easily span several lines.
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Now, allowing all these different types of comments has its disadvantages.
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Sometimes people may want to use the '#' character as a non-comment character.
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To do this, they must escape it using a backslash. So this:
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#+BEGIN_SRC
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..tree
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You are next to a tree\# and this is not a comment
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#+END_SRC
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..will print "You are next to a tree# and this is not a comment". Note that it
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doesn't print the backslash.
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Of course comments are not the only textual things that you can escape. Apart
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from comments, you can escape periods (both '.', '..' and '...') as well as
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other things that haven't been explained yet. As a rule, whenever there's a
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special block of characters, you can escape it. This is generally true.
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If you want to show a backslash before escapable places, you have to type two
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backslashes. In normal places just one backslash will do.
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** Special features
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movact has several extra features for the advanced users.
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*** '=---='
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First, '=---='. The way movact splits subparts is by reading when the next line
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that matches the regex '\.\..+' appears. All empty lines before that line are
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removed from the previous entry. To avoid this, one can append '---' to the
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very end of one's subpart. For example:
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#+BEGIN_SRC
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..jupiter-arrival
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The armadillo breaths heavily. It notices a bunch of empty lines.
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.mars Escape!
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---
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#+END_SRC
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Normally, the empty lines would not be printed, but because the '---' is there,
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they are. The '\n---' is not printed, however. To print '---' at the end, just
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write this:
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#+BEGIN_SRC
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..123
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321
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\---
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#+END_SRC
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You could also just do this:
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#+BEGIN_SRC
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---
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---
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#+END_SRC
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*** ='[end]'=
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Normally you would just arrange your document like the ascii art diagram shows.
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You're not forced to do it that way, however. First of all, you can start with
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MAIN and end with META. But it's also possible to use MAIN and META
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interchangeably. This can be achieved by simply writing META, then MAIN, then
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META, etc. There is also another way, though. One can choose to use the '[end]'
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string, like this:
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#+BEGIN_SRC
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...META
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..title
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ABC
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...MAIN
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..start
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BCA
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[end]
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..start
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Welcome to the alphabet story!
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#+END_SRC
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After '[end]', the movact parser goes back to META. One could have typed
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'...META' instead of '[end]' and achieved the exact same result. '[end]' can
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also be escaped.
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*** '%$' and '$%'
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Sometimes it can look nice with a string like this:
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: #################################################
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But it would be annoying to type '\#\#\#' etc. This is why '%$' and '$%' exist.
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In any movact document, one can type '%$###########$%'. This will escape all
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the '#' and subsequently print all of them. It will not print '%$' and '$%'. As
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a matter of fact, '%$...$%' will escape everything escapable within the magic
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strings. These strings can also be escaped. To show a '%$', you'll have to
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either write '\%$' or '%$%$$%'. To show a '$%', just write '$%', as long as it
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isn't preceded by a '%$', in which case you'll have to write '\$%'.
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** Errors
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The movact parser wants everything to be in perfect shape. Everything must be
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certain. This is why it's happy to print error messages; as a matter of fact,
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the movact parser was stderr in its former life.
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...
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The point is, if the syntax or the organization of the content is odd, movact
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will print an error. But it will only print one error. If you fix that error
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and then try running movact again, there's a risk that you may still get an
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error, though this time a different one. If you have produced a large story, it
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can be troublesome to fix errors one by one. To get a proper answer, the movact
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parser itself has agreed to be interviewed.
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#&pre
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INTERVIEWER: So, movact parser, why do you show only ONE -- as in the
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number 1 -- error at a time? Is it not a bit odd?
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movact PARSER: No, I don't think so. In this world -- no, in this universe
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-- people are using their lifes on fixing errors. This is
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an unfortunte development, I think.
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INTERVIEWER: But, isn't fixing errors, bugs and the like a good thing?
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I mean, humans wrote programs and humans err, right?
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movact PARSER: Well, they do. But I'm not a human. I'm a piece of software.
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INTERVIEWER: You were written by a human.
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movact PARSER: ... ERROR! ERROR! ERROR! CANNOT COMPREHEND. NOT A QUESTION.
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INTERVIEWER: OK, easy now. I kind of get the gist that you you want
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people to simply not make mistakes. Is this correct?
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movact PARSER: Yes.
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INTERVIEWER: I see. But what if humans choose to modify your code?
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Would that not mean that there is always a risk of having
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new bugs introduced to your system?
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movact PARSER: No. While people may freely modify my code, it is important
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to note that they are merely modifying copies of me. I am
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who I am, and that fact cannot be changed. I am bug-free.
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INTERVIEWER: I thank you for the interview.
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movact PARSER: ... ERROR! ERROR! ERROR! CANNOT COMPREHEND. NOT A QUESTION.
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#&
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The movact parser may have a few unknown quirks. It has ben fed with various
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different files, of which all seemed to work, but.. Please report any bugs to
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[[mailto:ns@metanohi.name][ns@metanohi.name]].
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* Less than important notes
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Not everything can be considered important.
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** Reason for choosing the name "movact"
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It's a combination of the word "movie" and the word "act". Since the program is
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about reading fictional works, the name should also be fictional.
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** Command-line tweaks (for the sake of completeness)
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If you are using movact from a terminal or console, you should note that "-h",
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"--help", "-v" and "--version" are special arguments, as they can be used only
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when no file is present. To use a file that has a name similar to one of these
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arguments, type its filename twice. This is not necessary if you are using one
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of the real arguments, such as '-d' or '--pickle', along with the
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filename. This means that trying to load a file with the name "-h" requires you
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to write "movact -h -h". If you need to load a normal movact file that ends on
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".pickled", you have to escape it, or movact will try to unpickle it. To escape
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it, place a backslash in front of it, like this:
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: $ movact \not-a-pickled-file.pickled
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If the name of your non-pickled file ends on ".pickled" but starts with a
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backslash, you have to do this:
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: $ movact \\not-a-pickled-file.pickled
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etc.
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When using movact-convert, note that case is ignored. "XML" and "xml" mean the
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same.
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* TODO
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- Make a proper install script that also makes the program appear in the
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"Applications" menu on systems that support that
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- Create a DEB package
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- Improve the GTK frontend
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- Add a curses frontend
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- Add support for variables
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- Create a man page, eventually using help2man
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* CHANGES
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v0.5.1: Fix in the JavaScript/HTML converter; now works when cookies are
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disabled.
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v0.5: FIRST RELEASE
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