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abstract
A mathematical proof.

In Defense of Poor Card Tricks

I have four opinions about the art of manipulating cards for magic tricks:

  1. I like doing card tricks.
  2. I don't like learning card tricks.
  3. I like making new card tricks.
  4. I'm not very patient with making new card tricks.

My core belief in these opinions result in one of two things happening when I'm performing card tricks in front of friends and family: either

  • the card trick works but is not very sophisticated, so they figure it out; or
  • the card trick is very clever or complicated but completely fails.

I think that both these results would typically be considered failures, but I have found a way to think of them as successes, which I'll detail here.

The first insight is that the point of doing a card trick is to entertain. What's not immediately clear from this insight is whom the entertainment is aimed at. The ones receiving the card trick? The magician who's performing it? Both?

I think it's only fair that both the giver and recipient of a card trick gets joy out of it. Describing this more formally, we can say that the total entertainment value E_T = E_M + E_R, where E_M is the magician's entertainment, and E_R is the recipient's entertainment.

For the recipient, we say that

  • any card trick that fails or is easy to figure out has a value of 0, and
  • any card trick that succeeds has a value of 1.

The value must be within this bound.

For the magician, the math is more complicated. We assume the worst case, where the magician has no idea what they're doing, and so whether the card trick works or not is up to pure luck. This makes it harder to succeed (in the classical sense), but also hightens the enjoyment when the trick actually does work.

Assuming an evenly spread out distribution, the chance of success is 1/52. To be fair to the math of the recipient, we use the same upper enjoyment bound of 1 for the magician, just in the context of a random variable instead.

So if the magician succeeds, E_M = 52, but in all other cases $E_M = 0$, so E[E_M] = 1 (the expected value). That is, the magician is getting more enjoyment out of a successful trick than the recipient, because only the magician knows how hard it is to achieve this success.

We assume that the recipient expects a 50% chance of success, in which case we also have E[E_R] = 1. Even though this expectation will be wrong if the recipient only ever receives card tricks from the poor magician, we assume that this poor performance is amortized by other, better card trick magicians.

In the end, we can see that, by a big margin, max(E_M) > max(E_R), and so it is mathematically valid to perform unpracticed, not very good card tricks!