Add new card trick article!
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abstract: A mathematical proof.
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# In Defense of Poor Card Tricks
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I have four opinions about the art of manipulating cards for magic
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tricks:
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1. I like doing card tricks.
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2. I don't like learning card tricks.
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3. I like making new card tricks.
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4. I'm not very patient with making new card tricks.
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My core belief in these opinions result in one of two things happening
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when I'm performing card tricks in front of friends and family: either
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- the card trick works but is not very sophisticated, so they figure it
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out; or
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- the card trick is very clever or complicated but completely fails.
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I think that both these results would typically be considered failures,
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but I have found a way to think of them as successes, which I'll detail
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here.
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The first insight is that *the point* of doing a card trick is
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*to entertain*. What's not immediately clear from this insight is *whom*
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the entertainment is aimed at. The ones receiving the card trick? The
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magician who's performing it? Both?
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I think it's only fair that both the giver and recipient of a card trick
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gets joy out of it. Describing this more formally, we can say that the
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total entertainment value $E_T = E_M + E_R$, where $E_M$ is the
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magician's entertainment, and $E_R$ is the recipient's entertainment.
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For the recipient, we say that
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- any card trick that fails or is easy to figure out has a value of $0$,
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and
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- any card trick that succeeds has a value of $1$.
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The value must be within this bound.
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For the magician, the math is more complicated. We assume the worst
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case, where the magician has no idea what they're doing, and so whether
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the card trick works or not is up to pure luck. This makes it harder to
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succeed (in the classical sense), but also hightens the enjoyment when
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the trick actually *does* work.
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Assuming an evenly spread out distribution, the chance of success is
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$1/52$. To be fair to the math of the recipient, we use the same upper
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enjoyment bound of $1$ for the magician, just in the context of a random
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variable instead.
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So if the magician succeeds, $E_M = 52$, but in all other cases $E_M =
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0$, so $E[E_M] = 1$ (the expected value). That is, the magician is
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getting more enjoyment out of a successful trick than the recipient,
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because only the magician knows how hard it is to achieve this success.
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We assume that the recipient *expects* a 50% chance of success, in which
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case we also have $E[E_R] = 1$. Even though this expectation will be
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wrong if the recipient only ever receives card tricks from the poor
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magician, we assume that this poor performance is amortized by other,
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better card trick magicians.
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In the end, we can see that, by a big margin, $max(E_M) > max(E_R)$, and
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so it is mathematically valid to perform unpracticed, not very good card
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tricks!
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