From c220dd2fa47933679b40c59eb14a3b338ee1eee7 Mon Sep 17 00:00:00 2001 From: "Niels G. W. Serup" Date: Fri, 22 Mar 2024 19:40:09 +0100 Subject: [PATCH] Add new card trick article! --- site/in-defense-of-poor-card-tricks.md | 68 ++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 site/in-defense-of-poor-card-tricks.md diff --git a/site/in-defense-of-poor-card-tricks.md b/site/in-defense-of-poor-card-tricks.md new file mode 100644 index 0000000..4e79bee --- /dev/null +++ b/site/in-defense-of-poor-card-tricks.md @@ -0,0 +1,68 @@ +--- +abstract: A mathematical proof. +--- + +# In Defense of Poor Card Tricks + +I have four opinions about the art of manipulating cards for magic +tricks: + +1. I like doing card tricks. +2. I don't like learning card tricks. +3. I like making new card tricks. +4. I'm not very patient with making new card tricks. + +My core belief in these opinions result in one of two things happening +when I'm performing card tricks in front of friends and family: either + +- the card trick works but is not very sophisticated, so they figure it + out; or +- the card trick is very clever or complicated but completely fails. + +I think that both these results would typically be considered failures, +but I have found a way to think of them as successes, which I'll detail +here. + +The first insight is that *the point* of doing a card trick is +*to entertain*. What's not immediately clear from this insight is *whom* +the entertainment is aimed at. The ones receiving the card trick? The +magician who's performing it? Both? + +I think it's only fair that both the giver and recipient of a card trick +gets joy out of it. Describing this more formally, we can say that the +total entertainment value $E_T = E_M + E_R$, where $E_M$ is the +magician's entertainment, and $E_R$ is the recipient's entertainment. + +For the recipient, we say that + +- any card trick that fails or is easy to figure out has a value of $0$, + and +- any card trick that succeeds has a value of $1$. + +The value must be within this bound. + +For the magician, the math is more complicated. We assume the worst +case, where the magician has no idea what they're doing, and so whether +the card trick works or not is up to pure luck. This makes it harder to +succeed (in the classical sense), but also hightens the enjoyment when +the trick actually *does* work. + +Assuming an evenly spread out distribution, the chance of success is +$1/52$. To be fair to the math of the recipient, we use the same upper +enjoyment bound of $1$ for the magician, just in the context of a random +variable instead. + +So if the magician succeeds, $E_M = 52$, but in all other cases $E_M = +0$, so $E[E_M] = 1$ (the expected value). That is, the magician is +getting more enjoyment out of a successful trick than the recipient, +because only the magician knows how hard it is to achieve this success. + +We assume that the recipient *expects* a 50% chance of success, in which +case we also have $E[E_R] = 1$. Even though this expectation will be +wrong if the recipient only ever receives card tricks from the poor +magician, we assume that this poor performance is amortized by other, +better card trick magicians. + +In the end, we can see that, by a big margin, $max(E_M) > max(E_R)$, and +so it is mathematically valid to perform unpracticed, not very good card +tricks!