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logic
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Created teleporter map generation and implemented it in level 1.
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2012-08-14 00:28:50 +02:00 |
__init__.py
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Added game.py etc.
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2012-08-07 13:21:08 +02:00 |
block.py
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Fixed blit_area bug.
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2012-08-13 21:47:15 +02:00 |
boulder.py
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Should fix "double-animation" glitch during boulder falls.
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2012-08-09 17:05:09 +02:00 |
fadeout.py
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Added darkness!
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2012-08-09 17:18:44 +02:00 |
game.py
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Added an introduction screen (level 0).
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2012-08-12 22:15:01 +02:00 |
game_menu.py
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Added stones to indicate task completions.
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2012-08-12 19:47:55 +02:00 |
jukebox.py
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Added a background image to the menu.
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2012-08-07 15:40:42 +02:00 |
laser.py
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Interactions between lasers, targets and sources are prettier.
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2012-08-13 21:42:46 +02:00 |
level.py
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Interactions between lasers, targets and sources are prettier.
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2012-08-13 21:42:46 +02:00 |
level0.py
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Added an introduction screen (level 0).
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2012-08-12 22:15:01 +02:00 |
level1.py
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Created teleporter map generation and implemented it in level 1.
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2012-08-14 00:28:50 +02:00 |
level2.py
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Replaced ground tile with indoor tiles in some places.
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2012-08-10 22:20:31 +02:00 |
level3.py
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Laser now shows behind mirrors where needed. Next up is improving laser
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2012-08-12 17:01:58 +02:00 |
level4.py
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Interactions between lasers, targets and sources are prettier.
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2012-08-13 21:42:46 +02:00 |
level_bonus.py
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Replaced ground tile with indoor tiles in some places.
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2012-08-10 22:20:31 +02:00 |
lever.py
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Modified the time at which levers trigger compared to their animation.
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2012-08-10 16:57:22 +02:00 |
loader.py
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Now correctly draws lasers behind and in front of mirrors. Phew.
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2012-08-13 16:20:45 +02:00 |
main_menu.py
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Added an introduction screen (level 0).
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2012-08-12 22:15:01 +02:00 |
mirror.py
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Now correctly draws lasers behind and in front of mirrors. Phew.
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2012-08-13 16:20:45 +02:00 |
misc.py
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Added preliminary level 4. No lasers yet.
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2012-08-11 02:22:29 +02:00 |
player.py
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Tasks now in correct order.
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2012-08-12 20:02:27 +02:00 |
tile.py
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Added translucency.
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2012-08-08 14:52:08 +02:00 |
trigger.py
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Created teleporter map generation and implemented it in level 1.
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2012-08-14 00:28:50 +02:00 |
worldobject.py
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Fixed blit_area bug.
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2012-08-13 21:47:15 +02:00 |