Adjusted the size of level 1.
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2b97af6526
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@ -44,8 +44,8 @@ import logic.colourboxes
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class Level1(level.Level):
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class Level1(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, size=(64 * 50,
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level.Level.__init__(self, game, graphics_dir, size=(64 * 40,
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48 * 50),
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48 * 40),
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paused=paused)
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paused=paused)
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self.solution = range(1, 6)
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self.solution = range(1, 6)
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@ -54,30 +54,28 @@ class Level1(level.Level):
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self.task_completions = [0, 0, 0]
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self.task_completions = [0, 0, 0]
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self.dimensions = 50, 50
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self.set_darkness(0)
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self.set_darkness(0)
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for i in range(self.dimensions[0]):
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for i in range(self.size[0] / 64):
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for j in range(self.dimensions[1]):
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for j in range(self.size[1] / 48):
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self.tiles.append(
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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self.player.set_pos(64 * 15, 48 * 30)
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self.player.set_pos(64 * 15, 48 * 30)
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self.player.set_init_pos()
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self.player.set_init_pos()
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for i in range(self.dimensions[0]):
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for i in range(self.size[0] / 64):
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if not i % 3:
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if not i % 3:
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self.objects.append(block.Block(self, i * 64,
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self.objects.append(block.Block(self, i * 64,
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48 * 3,
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48 * 3,
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self.imgs['wall_outside'],
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self.imgs['wall_outside'],
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width=3))
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width=3))
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self.objects.append(block.InvisBlock(self, i * 64,
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self.objects.append(block.InvisBlock(self, i * 64,
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(self.dimensions[1]) * 48))
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self.size[1] * 48))
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for i in range(self.dimensions[1]):
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for i in range(self.size[1] / 48):
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self.objects.append(block.InvisBlock(self, - 64,
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self.objects.append(block.InvisBlock(self, - 64,
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i * 48))
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i * 48))
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self.objects.append(block.InvisBlock(self, self.dimensions[0] * 64,
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self.objects.append(block.InvisBlock(self, self.size[0],
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i * 48))
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i * 48))
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