From dc1df769cc4e6f517bc6f3350716198999fe3251 Mon Sep 17 00:00:00 2001 From: Sakse Dalum Date: Sun, 12 Aug 2012 20:28:20 +0200 Subject: [PATCH] Adjusted the size of level 1. --- robotgame/level1.py | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/robotgame/level1.py b/robotgame/level1.py index ac9928b..b4d9688 100644 --- a/robotgame/level1.py +++ b/robotgame/level1.py @@ -44,8 +44,8 @@ import logic.colourboxes class Level1(level.Level): def __init__(self, game, graphics_dir, paused=False): - level.Level.__init__(self, game, graphics_dir, size=(64 * 50, - 48 * 50), + level.Level.__init__(self, game, graphics_dir, size=(64 * 40, + 48 * 40), paused=paused) self.solution = range(1, 6) @@ -54,30 +54,28 @@ class Level1(level.Level): self.task_completions = [0, 0, 0] - self.dimensions = 50, 50 - self.set_darkness(0) - for i in range(self.dimensions[0]): - for j in range(self.dimensions[1]): + for i in range(self.size[0] / 64): + for j in range(self.size[1] / 48): self.tiles.append( tile.Tile(self, i*64, j*48, self.imgs['ground1'])) self.player.set_pos(64 * 15, 48 * 30) self.player.set_init_pos() - for i in range(self.dimensions[0]): + for i in range(self.size[0] / 64): if not i % 3: self.objects.append(block.Block(self, i * 64, 48 * 3, self.imgs['wall_outside'], width=3)) self.objects.append(block.InvisBlock(self, i * 64, - (self.dimensions[1]) * 48)) - for i in range(self.dimensions[1]): + self.size[1] * 48)) + for i in range(self.size[1] / 48): self.objects.append(block.InvisBlock(self, - 64, i * 48)) - self.objects.append(block.InvisBlock(self, self.dimensions[0] * 64, + self.objects.append(block.InvisBlock(self, self.size[0], i * 48))