Merge branch 'master' of hongabar.org:robotgame

This commit is contained in:
Sakse Dalum 2012-08-09 14:27:00 +02:00
commit c22619b81f
3 changed files with 13 additions and 9 deletions

View File

@ -90,7 +90,7 @@ class Level3(level.Level):
pos_colour = {}
for box, (x, y) in zip(boxes, itertools.product(range(3, 6), range(3, 6))):
self.tiles.append(tile.Tile(self, x * 64, (y + 1) * 48, self.imgs['ground1']))
self.tiles.append(tile.Tile(self, x * 64, y * 48, self.imgs['ground1']))
pos_colour[(x, y)] = box
blocks = [ActionBlock(self, 64 * i, 0, action=None, movable=True)

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@ -100,6 +100,7 @@ def generate_simple_playfield(width, height, nturns, nstones,
do_transpose = random.choice((True, False))
if do_transpose:
width, height = height, width
min_width, min_height = min_height, min_width
turns = [((0, 0), None)]
stones = []
@ -142,6 +143,8 @@ def generate_simple_playfield(width, height, nturns, nstones,
Right: Down,
Up: Left,
}.get(d)) for ((x, y), d) in turns]
width, height = height, width
min_width, min_height = min_height, min_width
used_fields = _fields_from_turns(turns)
playfield = {}
@ -158,12 +161,12 @@ def generate_simple_playfield(width, height, nturns, nstones,
playfield[pos] = Blocker
return playfield, len(used_fields) - 1
def generate_simple_unsolved_solvable_playfield(width, height, nturns, nstones):
def generate_simple_unsolved_solvable_playfield(*args, **kwds):
"""
Return a tuple of a playfield without direction objects, its number of
steps, and a list of the direction objects.
"""
playfield, steps = generate_simple_playfield(width, height, nturns, nstones)
playfield, steps = generate_simple_playfield(*args, **kwds)
new_playfield, directions = {}, []
for pos, val in playfield.items():
if val is Blocker:
@ -172,16 +175,17 @@ def generate_simple_unsolved_solvable_playfield(width, height, nturns, nstones):
directions.append(val)
return new_playfield, steps, directions
def generate_simple_unsolved_solvable_extra(width, height, nturns, nstones):
def generate_simple_unsolved_solvable_extra(*args, **kwds):
"""
Do the same as generate_simple_unsolved_solvable, but throw in some copies
of the direction object not returned by that function. You probably want to
use this in your game.
"""
playfield, steps, directions = generate_simple_unsolved_solvable_playfield(
width, height, nturns, nstones)
*args, **kwds)
missing_dir = list(set(all_directions) - set(directions))[0]
return playfield, steps, directions + [missing_dir] * (len(directions) / 3)
return playfield, steps, directions + \
[missing_dir] * (len(directions) / 3) + [Right]
def print_playfield(playfield, width, height, hide_directions):
text = [['·' for _ in range(width)] for _ in range(height)]

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@ -36,10 +36,10 @@ class RollingStoneTest(unittest.TestCase):
reaches_goal(playfield, 10, 10, steps, (0, 0), (9, 9)))
print()
playfield, steps = generate_simple_playfield(10, 10, 4, 11)
print_playfield(playfield, 10, 10, True)
playfield, steps = generate_simple_playfield(10, 15, 4, 150)
print_playfield(playfield, 10, 15, False)
self.assertTrue(
reaches_goal(playfield, 10, 10, steps, (0, 0), (9, 9)))
reaches_goal(playfield, 10, 15, steps, (0, 0), (9, 14)))
if __name__ == '__main__':
unittest.main()