Moved tiles to their proper location in task 3.
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814471e722
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ab1cb93527
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@ -271,7 +271,7 @@ class Level1(level.Level):
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# y * 48 + task3_pos[1],
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# y * 48 + task3_pos[1],
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# self.imgs['ground1']))
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# self.imgs['ground1']))
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pos_colour[(x, y)] = box
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pos_colour[(x, y)] = box
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self.add_tile(task3_pos[0] + 64 * x, task3_pos[1] + 48 * y,
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self.add_tile(task3_pos[0] + 64 * x, task3_pos[1] + 48 * (y + 1),
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'indoor%d' % random.randint(1, 6), blocking=False)
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'indoor%d' % random.randint(1, 6), blocking=False)
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action_blocks = [block.ActionBlock(self, 64 * i + task3_pos[0],
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action_blocks = [block.ActionBlock(self, 64 * i + task3_pos[0],
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@ -404,7 +404,7 @@ class Level1(level.Level):
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return
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return
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self.task_completions.append(task)
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self.task_completions.append(task)
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if len(self.task_completions) > 3:
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if len(self.task_completions) > 3:
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self.task_completions.remove(self.task_completions[0])
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self.task_completions = self.task_completions[-3:]
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print(self.task_completions)
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print(self.task_completions)
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def restart(self):
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def restart(self):
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@ -418,7 +418,7 @@ class Wheel(block.Block):
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self.frame = 0
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self.frame = 0
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self.anim_speed = 15
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self.anim_speed = 15
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self.nsettings = 5
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self.nsettings = 4
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self.setting = random.randint(0, self.nsettings - 1)
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self.setting = random.randint(0, self.nsettings - 1)
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if self.immitate:
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if self.immitate:
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self.on = self.setting == self.immitate.setting
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self.on = self.setting == self.immitate.setting
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