"elif'ed" the movement keys for the player.

This commit is contained in:
Sakse Dalum 2012-08-09 14:04:50 +02:00
parent 781573dd9d
commit 9fe46b6f44
2 changed files with 10 additions and 8 deletions

View File

@ -94,22 +94,22 @@ class Player(worldobject.WorldObject):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
if not self.holding:
if not self.holding and not self.is_moving:
self.direction = (0, -1)
self.anim = 'up'
self.move(0, -1)
if keys[pygame.K_DOWN]:
if not self.holding:
elif keys[pygame.K_DOWN]:
if not self.holding and not self.is_moving:
self.direction = (0, 1)
self.anim = 'down'
self.move(0, 1)
if keys[pygame.K_RIGHT]:
if not self.holding:
elif keys[pygame.K_RIGHT]:
if not self.holding and not self.is_moving:
self.direction = (1, 0)
self.anim = 'right'
self.move(1, 0)
if keys[pygame.K_LEFT]:
if not self.holding:
elif keys[pygame.K_LEFT]:
if not self.holding and not self.is_moving:
self.direction = (-1, 0)
self.anim = 'left'
self.move(-1, 0)

View File

@ -36,7 +36,7 @@ class WorldObject(object):
self.init_x = self.move_x = self.x = x - (x % self.tile_x)
self.init_y = self.move_y = self.y = y - (y % self.tile_y)
self.init_direction = self.direction
self.init_direction = self.move_direction = self.direction
self.holding = None
self.holder = None
@ -91,6 +91,8 @@ class WorldObject(object):
if self.holding:
self.holding.move(move_x, move_y)
self.move_direction = self.move_x, self.move_y
return True
return False