Updated filenames and file contents to fit the title of the game. Made proper readme.
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69
arobotsconundrum/mirror.py
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69
arobotsconundrum/mirror.py
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# This file is part of A Robot's Conundrum.
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#
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# A Robot's Conundrum is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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#
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# A Robot's Conundrum is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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# details.
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#
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# You should have received a copy of the GNU General Public License along with
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# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# mirror.py
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# --------------------
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# date created : Fri Aug 10 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ngws@metanohi.name>
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"""
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A generic mirror for drawing.
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"""
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import pygame
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import worldobject
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class Mirror(worldobject.WorldObject):
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def __init__(self, level, x0, y0, left_up=True, links=[]):
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self.__dict__.update(locals())
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self.xd, self.yd = self.x0 * 64, (self.y0 + 4) * 48
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worldobject.WorldObject.__init__(self, level, self.xd, self.yd)
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self.in_rotation = False
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self.left_up_aim = self.left_up
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self.frame = 7
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self.anim_speed = 12
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self._half_anim_len = len(self.level.imgs['mirror']) / 2
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def rotate(self):
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if self.in_rotation:
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return
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self.in_rotation = True
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self.left_up_aim = not self.left_up_aim
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self.frame = 0
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def update(self, e, t, dt):
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if self.in_rotation:
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top = self._half_anim_len - 1
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self.frame = min(self.frame + self.anim_speed * dt, top)
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if self.frame == top:
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self.in_rotation = False
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self.left_up = not self.left_up
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for link in self.links:
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link(self.left_up)
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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fn = self.frame + 1 if not self.left_up_aim else self.frame + self._half_anim_len
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self.img = self.level.imgs['mirror'][int(fn)]
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window.blit(self.img, (self.xd - 32 - self.level.camera_x,
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self.yd - self.img.get_size()[1] + 24
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- self.level.camera_y))
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