Undid debug code.
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@ -519,7 +519,6 @@ class Level1(level.Level):
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else lambda *v: None],
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anim='lever_updown', toggling=False))
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door.activate(1)
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self._next_level_trigger = trigger.Trigger(
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self,
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64 * door_x, 48 * 4,
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@ -581,7 +580,6 @@ class Level1(level.Level):
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obj.reset_pos()
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def goto_next_level(self):
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print(333)
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self.objects.remove(self._next_level_trigger)
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self._old_player_update = self.player.update
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self.player.update = lambda e, t, dt: self._old_player_update([], t, dt)
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