Added levers.

This commit is contained in:
Sakse Dalum 2012-08-08 17:06:10 +02:00
parent f0ff9a7d93
commit 7b078ee115
4 changed files with 83 additions and 2 deletions

View File

@ -21,7 +21,7 @@
# maintained by : Sakse Dalum <don_s@hongabar.org> # maintained by : Sakse Dalum <don_s@hongabar.org>
""" """
A generic block. A generic block. And other block derivatives.
""" """
import pygame import pygame
@ -54,3 +54,5 @@ class Block(worldobject.WorldObject):
self.y - self.img.get_size()[1] + 24 self.y - self.img.get_size()[1] + 24
- self.level.camera_y)) - self.level.camera_y))
class ArrowBlock(Block):
pass

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@ -34,6 +34,7 @@ import player
import tile import tile
import block import block
import boulder import boulder
import lever
class Level1(level.Level): class Level1(level.Level):
def __init__(self, game, graphics_dir, paused=False): def __init__(self, game, graphics_dir, paused=False):
@ -53,6 +54,12 @@ class Level1(level.Level):
movable=True)) movable=True))
self.objects.append(boulder.Boulder(self, 64, 48)) self.objects.append(boulder.Boulder(self, 64, 48))
self.objects.append(lever.Lever(self, 128, 48*2, [], toggling=True))
self.objects.append(lever.Lever(self, 128, 48*3, [], toggling=False))
self.objects.append(lever.Lever(self, 128*2, 48*3, [], toggling=False,
anim='lever_updown'))
self.objects.append(lever.Lever(self, 128*2, 48*5, [], toggling=True,
anim='lever_updown'))
def load(self): def load(self):
"""Load all resources used in the level.""" """Load all resources used in the level."""
@ -72,7 +79,10 @@ class Level1(level.Level):
[('boulder_up', os.path.join('boulder', 'up')), [('boulder_up', os.path.join('boulder', 'up')),
('boulder_down', os.path.join('boulder', 'down')), ('boulder_down', os.path.join('boulder', 'down')),
('boulder_right', os.path.join('boulder', 'right')), ('boulder_right', os.path.join('boulder', 'right')),
('boulder_left', os.path.join('boulder', 'right'))] ('boulder_left', os.path.join('boulder', 'right')),
('lever_updown', os.path.join('lever', 'down-up')),
('lever_leftright', os.path.join('lever', 'left-right'))]
): ):
self.imgs[anim] = [] self.imgs[anim] = []

66
robotgame/lever.py Normal file
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@ -0,0 +1,66 @@
# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# lever.py
# --------------------
# date created : Wed Aug 8 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
A generic lever.
"""
import pygame
import worldobject
class Lever(worldobject.WorldObject):
def __init__(self, level, x, y, links,
anim='lever_leftright', toggling=False):
self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y)
self.frame = 0
self.anim_speed = 15
self.setting = False
def use(self, obj):
self.setting = not self.setting
for link in self.links:
link(self.setting)
def update(self, e, t, dt):
# Update the animation
if self.setting:
self.frame = min(self.frame + self.anim_speed * dt,
len(self.level.imgs[self.anim]) - 1)
else:
self.frame = max(self.frame - self.anim_speed * dt,
0)
if not self.toggling:
if (self.frame + self.anim_speed * dt
>= len(self.level.imgs[self.anim]) - 1):
self.setting = 0
worldobject.WorldObject.update(self, e, t, dt)
def draw(self, window):
self.img = self.level.imgs[self.anim][int(self.frame)]
window.blit(self.img, (self.x - 32 - self.level.camera_x,
self.y - self.img.get_size()[1] + 24
- self.level.camera_y))

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@ -76,6 +76,9 @@ class WorldObject(object):
def use(self): def use(self):
pass pass
def activate(self, setting):
pass
def set_alpha(self, value): def set_alpha(self, value):
""" """
Set the relative translucency of the per-pixel-alpha image. Set the relative translucency of the per-pixel-alpha image.