Added levers.
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@@ -34,6 +34,7 @@ import player
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import tile
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import block
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import boulder
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import lever
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class Level1(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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@@ -53,6 +54,12 @@ class Level1(level.Level):
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movable=True))
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self.objects.append(boulder.Boulder(self, 64, 48))
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self.objects.append(lever.Lever(self, 128, 48*2, [], toggling=True))
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self.objects.append(lever.Lever(self, 128, 48*3, [], toggling=False))
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self.objects.append(lever.Lever(self, 128*2, 48*3, [], toggling=False,
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anim='lever_updown'))
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self.objects.append(lever.Lever(self, 128*2, 48*5, [], toggling=True,
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anim='lever_updown'))
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def load(self):
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"""Load all resources used in the level."""
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@@ -72,7 +79,10 @@ class Level1(level.Level):
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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('boulder_left', os.path.join('boulder', 'right'))]
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('boulder_left', os.path.join('boulder', 'right')),
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('lever_updown', os.path.join('lever', 'down-up')),
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('lever_leftright', os.path.join('lever', 'left-right'))]
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):
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self.imgs[anim] = []
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