Fixed a few bugs and added laser mirror room generator.
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116
robotgame/logic/lasermirror.py
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116
robotgame/logic/lasermirror.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# lasermirror.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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Management of lasers in rooms of mirrors and targets.
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"""
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from __future__ import print_function
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import math
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import random
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import itertools
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from robotgame.logic.direction import *
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import robotgame.logic.rollingstone as rstone
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class Mirror(object):
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pass
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class Lever(object):
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pass
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class Target(object):
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pass
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def generate_simple_playfield(nmirrors):
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"""
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Generate a completable 12x12 playfield where:
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* there are four laser sources, one in each corner
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+ the one in the upper left corner (0, 0) starts in (0, -1) heading down
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+ the one in the upper right corner (11, 0) starts in (12, 0), heading left
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+ the one in the lower right corner (11, 11) starts in (11, 12), heading up
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+ the one in the lower left corner (0, 11) starts in (-1, 11), heading right
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* there are four laser targets
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* there are nmirrors mirrors
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* there are nmirrors levers
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* all levers are at the wall
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Return playfield : {(x, y): Target | Mirror | rstone.Blocker | Lever}
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"""
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playfield = {(4, 4): Target,
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(7, 4): Target,
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(4, 7): Target,
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(7, 7): Target,
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(5, 5): rstone.Blocker,
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(5, 6): rstone.Blocker,
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(6, 5): rstone.Blocker,
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(6, 6): rstone.Blocker,
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}
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succs = lambda d: d
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source_direc = Up
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nlevers = nmirrors
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for missing in range(4, 0, -1):
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nm = nmirrors / missing
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nmirrors -= nm
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stone_playfield, _ = rstone.generate_simple_playfield(
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5, 5, nm, 0, False, False)
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for pos, direc in stone_playfield.items():
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if direc is not None and pos >= (0, 0):
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playfield[_adjust(source_direc, 12 - 1, 12 - 1, *pos)] = Mirror
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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source_direc = succ(source_direc)
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emptys = set(itertools.product(range(12), range(12))) \
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- set(playfield.keys())
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emptys = set([(0, y) for y in range(12)]
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+ [(11, y) for y in range(12)]
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+ [(x, 0) for x in range(12)]
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+ [(x, 11) for x in range(12)])
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for _ in range(nlevers):
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if not emptys:
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raise Exception("Not enough space for all levers!")
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pos = random.choice(list(emptys))
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playfield[pos] = Lever
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emptys.remove(pos)
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return playfield
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def _adjust(source_direc, w, h, x, y):
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return {
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Up: lambda x, y: (x, y),
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Right: lambda x, y: (w - y, x),
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Down: lambda x, y: (w - x, h - y),
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Left: lambda x, y: (y, h - x),
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}[source_direc](x, y)
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def print_playfield(playfield, width, height, hide_directions=False):
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text = [['·' for _ in range(width)] for _ in range(height)]
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for (x, y), val in playfield.items():
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if isDirection(val) and hide_directions:
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continue
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text[y][x] = '%' if val is rstone.Blocker \
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else 'x' if val is Mirror \
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else 'L' if val is Lever \
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else 'T' if val is Target else 'N'
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print('\n'.join(''.join(line) for line in text))
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