Added a few more details to task 4.
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@ -146,12 +146,39 @@ class Level1(level.Level):
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anim='lever_updown',
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toggling=True,
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signal=[2, 3]))
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for i in range(random.randint(0, 1)):
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for k in range(random.randint(0, 1)):
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self.objects[-1].use(self)
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self.objects[-1].set_init_pos()
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risingblocks[i].set_init_pos()
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risingblocks[n].set_init_pos()
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self.objects.append(block.Block(self, task4_pos[0] + 64 * i,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] - 64,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] - 64,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 8,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 8,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 4,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 3,
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self.imgs['block1']))
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self.objects.append(block.Block(self, task4_pos[0] + 64 * 9,
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task4_pos[1] - 48 * 2,
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self.imgs['block1']))
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def load(self):
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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