Committed the fix.
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@ -144,7 +144,7 @@ class Level1(level.Level):
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task2_pos[1] + 48 * j,
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task2_pos[1] + 48 * j,
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self.imgs['block1'],
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self.imgs['block1'],
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movable=True)
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movable=True)
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if (random.randint(0, 2) or (i, j) == 4) else
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if (random.randint(0, 2) or (i, j) == (4, 0)) else
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block.Block(self,
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block.Block(self,
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task2_pos[0] + 64 * i,
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task2_pos[0] + 64 * i,
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task2_pos[1] + 48 * j,
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task2_pos[1] + 48 * j,
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