Made boulder fall into holes.

This commit is contained in:
Sakse Dalum 2012-08-09 17:00:14 +02:00
parent 9c86aa3dfb
commit 58cfb15c21
2 changed files with 24 additions and 7 deletions

View File

@ -37,35 +37,51 @@ class Boulder(worldobject.WorldObject):
worldobject.WorldObject.__init__(self, level, x, y, direction=direction,
movable=movable, speed=4)
self.falling = False
self.anim = 'boulder_right'
self.frame = 0
self.anim_speed = 60
self.ignore_list.append(player.Player)
def fall(self, setting):
if setting:
self.frame = 0
self.falling = True
def activate(self, setting):
self.rolling = True
def reset_pos(self):
worldobject.WorldObject.reset_pos(self)
self.frame = 0
self.rolling = False
self.falling = False
def update(self, e, t, dt):
# Update the animation
if self.rolling:
self.frame = ((self.frame + self.anim_speed * dt) %
len(self.level.imgs[self.anim]))
if self.falling:
self.frame = min(self.frame + self.anim_speed * dt,
len(self.level.imgs[self.anim]) - 1)
if self.direction == (1, 0):
if self.falling:
self.anim = 'boulder_falling'
if self.frame == len(self.level.imgs[self.anim]) - 1:
self.reset_pos()
elif self.direction == (1, 0):
self.anim = 'boulder_right'
if self.direction == (0, 1):
elif self.direction == (0, 1):
self.anim = 'boulder_down'
if self.direction == (-1, 0):
elif self.direction == (-1, 0):
self.anim = 'boulder_left'
if self.direction == (0, -1):
elif self.direction == (0, -1):
self.anim = 'boulder_up'
if self.rolling:
if self.rolling and not self.falling:
if not self.is_moving:
tile_sharer = self.share_tile(block.ArrowBlock)
if tile_sharer:

View File

@ -185,7 +185,7 @@ class Level1(level.Level):
self.objects.append(
trigger.Trigger(self, task2_pos[0] + 64 * (task2_size[0]),
task2_pos[1] + 48 * (task2_size[1] - 1),
[self.complete_task],
[self.complete_task, b.fall],
self.imgs['hole'], [b],
signal=[0, 2]))
@ -243,7 +243,7 @@ class Level1(level.Level):
self.objects.append(trigger.Trigger(self, task4_pos[0] + 64 * 8,
task4_pos[1] - 48 * 3,
[self.complete_task],
[self.complete_task, b.fall],
self.imgs['hole'], [b],
signal=[0, 4]))
@ -312,6 +312,7 @@ class Level1(level.Level):
('boulder_down', os.path.join('boulder', 'down')),
('boulder_right', os.path.join('boulder', 'right')),
('boulder_left', os.path.join('boulder', 'right')),
('boulder_falling', os.path.join('boulder_fall')),
('lever_updown', os.path.join('lever', 'down-up')),
('lever_leftright', os.path.join('lever', 'left-right')),