Added one extra degree of randomness to the puzzle generation.
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@ -509,6 +509,11 @@ class Level1(level.Level):
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self.objects.append(
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CompletionBlock(self, 64 * (door_x - 5 + i), 48 * 4,
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self.solution[i], i + 1))
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else:
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for i in range(3):
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self.objects.append(
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CompletionBlock(self, 64 * (door_x - 3 - i), 48 * 4,
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self.solution[i], i + 1))
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# DRAW THE BACKGROUND
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