Added an introduction screen (level 0).
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@ -58,7 +58,7 @@ class Game(object):
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def load(self):
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graphics_dir = os.path.join(self.directory, "resources", "graphics")
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self.loader = loader.Loader(graphics_dir)
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self.loader = loader.Loader(self, graphics_dir)
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self.loader.load()
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self.level = None
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@ -49,6 +49,11 @@ class Level(object):
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self.darkness = fadeout.Darkness(self.game, 0)
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self.load()
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def load(self):
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pass
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def set_darkness(self, darkness):
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self.darkness.set_darkness(darkness)
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@ -0,0 +1,40 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level0.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The zeroth level.
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"""
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import pygame
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import level
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class Level0(level.Level):
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def update(self, e, t, dt):
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if not self.paused:
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(1)
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def draw(self, window):
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window.blit(self.imgs['intro-screen'], (0, 0))
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@ -29,7 +29,7 @@ import os
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import re
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class Loader(object):
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def __init__(self, directory):
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def __init__(self, game, directory):
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self.__dict__.update(locals())
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self.imgs = {}
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@ -56,11 +56,25 @@ class Loader(object):
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, 'blocks', '%s.png' % o))
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l = ['hole', 'well', 'wall', 'wall_outside']
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l = ['hole', 'well', 'wall', 'wall_outside', 'intro-screen']
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for o in l:
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self.imgs[o] = pygame.image.load(os.path.join(
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self.directory, '%s.png' % o))
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# Special treatment
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screen_size = self.game.window.get_size()
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img_size = self.imgs['intro-screen'].get_size()
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factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1440)
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self.imgs['intro-screen'] = pygame.transform.smoothscale(
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self.imgs['intro-screen'],
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(int(screen_size[0]*factors[0]),
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int(screen_size[1]*factors[1])))
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### Moat
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l = ['moat_corner_north',
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'moat_corner_south',
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'moat_corner_north_flip',
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@ -59,7 +59,7 @@ class MainMenu(object):
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(1)
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self.game.goto_level(0)
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if event.key == pygame.K_ESCAPE:
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self.game.stop()
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