Added very secret bonus level.
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@@ -9,14 +9,16 @@ import tile
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import block
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import boulder
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import lever
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import level_bonus
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import fadeout
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class Level2(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
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level.Level.__init__(self, game, graphics_dir, size=(64*5, 48*5),
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paused=paused)
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self.dimensions = 20, 20
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self.dimensions = 5, 5
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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@@ -25,9 +27,15 @@ class Level2(level.Level):
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self.draw_background()
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blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
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bonus = level_bonus.Level(self.game, self.graphics_dir)
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self.objects.append(
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lever.Lever(
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self, 64 * 2, 48 * 3,
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[lambda setting:
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fadeout.Fadeout(self.game, lambda: bonus.enter(self))],
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toggling=False,
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anim='lever_updown'))
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self.objects.extend(blocks)
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def load(self):
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"""Load all resources used in the level."""
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@@ -42,6 +50,32 @@ class Level2(level.Level):
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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# Load animations
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for anim, directory in (
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[('lever_updown', os.path.join('lever', 'down-up')),
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]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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# Special treatment:
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if anim == 'arrow_left':
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img = pygame.transform.flip(img, 1, 0)
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self.imgs[anim].append(img)
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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