diff --git a/robotgame/fadeout.py b/robotgame/fadeout.py
new file mode 100644
index 0000000..b83d602
--- /dev/null
+++ b/robotgame/fadeout.py
@@ -0,0 +1,56 @@
+# This file is part of ROBOTGAME
+#
+# ROBOTGAME is free software: you can redistribute it and/or modify it under the
+# terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
+# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+# A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with
+# ROBOTGAME.  If not, see .
+#
+# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
+#
+#                         fadeout.py
+#                     --------------------
+#       date created : Thu Aug 9 2012
+#          copyright : (C) 2012 Niels G. W. Serup
+#      maintained by : Niels G. W. Serup 
+
+"""
+Fade out and in.
+"""
+
+import os
+import pygame
+
+class Fadeout(object):
+    def __init__(self, game, function):
+        self.__dict__.update(locals())
+        self.game.objs.append(self)
+        self.img = pygame.Surface(self.game.window.get_size())
+        self._start_time = pygame.time.get_ticks()
+        self._middle_time = self._start_time + 500
+        self._end_time = self._middle_time + 500
+        self.img.set_alpha(0)
+        self.img.fill((0, 0, 0))
+        self._has_run = False
+
+    def update(self, e, t, dt):
+        if t < self._middle_time:
+            self.img.set_alpha(255 * (t - self._start_time) / 500)
+        else:
+            if not self._has_run:
+                self.function()
+                self._has_run = True
+            if t < self._end_time:
+                self.img.set_alpha(255 * (500 - (t - self._middle_time)) / 500)
+            else:
+                self.game.objs.remove(self)
+                self.update = lambda *xs: None
+
+    def draw(self, window):
+        window.blit(self.img, (0, 0))
diff --git a/robotgame/game.py b/robotgame/game.py
index 8f5a6c6..8aa7692 100644
--- a/robotgame/game.py
+++ b/robotgame/game.py
@@ -109,7 +109,7 @@ class Game(object):
             self.jukebox.play()
 
         # Update all objects
-        for obj in self.objs:
+        for obj in self.objs[:]:
             if hasattr(obj, 'update'):
                 obj.update(e, t, dt)
 
@@ -121,7 +121,7 @@ class Game(object):
         """
         self.window.fill((0, 0, 0))
 
-        for obj in self.objs:
+        for obj in self.objs[:]:
             if hasattr(obj, 'draw'):
                 obj.draw(self.window)
         self.menu.draw(self.window)
diff --git a/robotgame/level2.py b/robotgame/level2.py
index 2f05944..f137277 100644
--- a/robotgame/level2.py
+++ b/robotgame/level2.py
@@ -9,14 +9,16 @@ import tile
 import block
 import boulder
 import lever
+import level_bonus
+import fadeout
 
 
 class Level2(level.Level):
     def __init__(self, game, graphics_dir, paused=False):
-        level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
+        level.Level.__init__(self, game, graphics_dir, size=(64*5, 48*5),
                              paused=paused)
 
-        self.dimensions = 20, 20
+        self.dimensions = 5, 5
 
         for i in range(self.dimensions[0]):
             for j in range(self.dimensions[1]):
@@ -25,9 +27,15 @@ class Level2(level.Level):
 
         self.draw_background()
 
-        blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
+        bonus = level_bonus.Level(self.game, self.graphics_dir)
+        self.objects.append(
+            lever.Lever(
+                self, 64 * 2, 48 * 3,
+                [lambda setting:
+                     fadeout.Fadeout(self.game, lambda: bonus.enter(self))],
+                toggling=False,
+                anim='lever_updown'))
 
-        self.objects.extend(blocks)
 
     def load(self):
         """Load all resources used in the level."""
@@ -42,6 +50,32 @@ class Level2(level.Level):
             self.imgs[block] = pygame.image.load(os.path.join(
                     self.graphics_dir, 'blocks', '%s.png' % block))
 
+        # Load animations
+        for anim, directory in (
+            [('lever_updown', os.path.join('lever', 'down-up')),
+             ]
+            ):
+
+            self.imgs[anim] = []
+
+            # Find all image files for the given animation
+            anim_files = []
+            for root, dirs, files in os.walk(os.path.join(
+                    self.graphics_dir, directory)):
+                for f in files:
+                    if re.match(r"^.*\.(png)$", '/'.join([root, f])):
+                        anim_files.append('/'.join([root, f]))
+
+            # Sort and load the files
+            for f in sorted(anim_files):
+                img = pygame.image.load(f)
+
+                # Special treatment:
+                if anim == 'arrow_left':
+                    img = pygame.transform.flip(img, 1, 0)
+
+                self.imgs[anim].append(img)
+
     def restart(self):
         for obj in self.objects:
             obj.reset_pos()
diff --git a/robotgame/level_bonus.py b/robotgame/level_bonus.py
new file mode 100644
index 0000000..49c32a6
--- /dev/null
+++ b/robotgame/level_bonus.py
@@ -0,0 +1,121 @@
+# This file is part of ROBOTGAME
+#
+# ROBOTGAME is free software: you can redistribute it and/or modify it under the
+# terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
+# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+# A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with
+# ROBOTGAME.  If not, see .
+#
+# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
+#
+#                         level_bonus.py
+#                     --------------------
+#       date created : Thu Aug 9 2012
+#          copyright : (C) 2012 Niels G. W. Serup
+#      maintained by : Niels G. W. Serup 
+
+"""
+Fun bonus level.
+"""
+
+import os
+import pygame
+import random
+import re
+import itertools
+
+import level
+import player
+import tile
+import block
+import boulder
+import lever
+import fadeout
+
+class Level(level.Level):
+    def __init__(self, game, graphics_dir, paused=False):
+        level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
+                             paused=paused)
+
+        self.dimensions = 20, 20
+
+        for i in range(self.dimensions[0]):
+            for j in range(self.dimensions[1]):
+                self.tiles.append(
+                    tile.Tile(self, i*64, j*48, self.imgs['ground1']))
+
+        self.draw_background()
+
+        emptys = list(itertools.product(range(2, 20), range(2, 20)))
+        for _ in range(150):
+            x, y = random.choice(emptys)
+            emptys.remove((x, y))
+            self.objects.append(block.Block(self, 64 * x, 48 * y,
+                                            self.imgs['block1'], movable=True))
+
+        self.objects.append(
+            lever.Lever(
+                self, 64, 48,
+                [lambda setting: fadeout.Fadeout(self.game, self.exit)],
+                toggling=False,
+                anim='lever_updown'))
+
+
+    def load(self):
+        """Load all resources used in the level."""
+        tile_list = ['ground1', 'ground2']
+
+        for tile in tile_list:
+            self.imgs[tile] = pygame.image.load(os.path.join(
+                    self.graphics_dir, 'tiles', '%s.png' % tile))
+
+        block_list = ['block1']
+        for block in block_list:
+            self.imgs[block] = pygame.image.load(os.path.join(
+                    self.graphics_dir, 'blocks', '%s.png' % block))
+
+        # Load animations
+        for anim, directory in (
+            [('lever_updown', os.path.join('lever', 'down-up')),
+             ]
+            ):
+
+            self.imgs[anim] = []
+
+            # Find all image files for the given animation
+            anim_files = []
+            for root, dirs, files in os.walk(os.path.join(
+                    self.graphics_dir, directory)):
+                for f in files:
+                    if re.match(r"^.*\.(png)$", '/'.join([root, f])):
+                        anim_files.append('/'.join([root, f]))
+
+            # Sort and load the files
+            for f in sorted(anim_files):
+                img = pygame.image.load(f)
+
+                # Special treatment:
+                if anim == 'arrow_left':
+                    img = pygame.transform.flip(img, 1, 0)
+
+                self.imgs[anim].append(img)
+
+    def enter(self, root_level):
+        self.__dict__.update(locals())
+        self.game.objs.remove(root_level)
+        self.game.objs.insert(0, self)
+        self.game.level = self
+
+    def exit(self):
+        self.game.objs.remove(self)
+        self.game.objs.insert(0, self.root_level)
+        
+    def restart(self):
+        for obj in self.objects:
+            obj.reset_pos()