diff --git a/robotgame/fadeout.py b/robotgame/fadeout.py
new file mode 100644
index 0000000..b83d602
--- /dev/null
+++ b/robotgame/fadeout.py
@@ -0,0 +1,56 @@
+# This file is part of ROBOTGAME
+#
+# ROBOTGAME is free software: you can redistribute it and/or modify it under the
+# terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
+# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with
+# ROBOTGAME. If not, see .
+#
+# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
+#
+# fadeout.py
+# --------------------
+# date created : Thu Aug 9 2012
+# copyright : (C) 2012 Niels G. W. Serup
+# maintained by : Niels G. W. Serup
+
+"""
+Fade out and in.
+"""
+
+import os
+import pygame
+
+class Fadeout(object):
+ def __init__(self, game, function):
+ self.__dict__.update(locals())
+ self.game.objs.append(self)
+ self.img = pygame.Surface(self.game.window.get_size())
+ self._start_time = pygame.time.get_ticks()
+ self._middle_time = self._start_time + 500
+ self._end_time = self._middle_time + 500
+ self.img.set_alpha(0)
+ self.img.fill((0, 0, 0))
+ self._has_run = False
+
+ def update(self, e, t, dt):
+ if t < self._middle_time:
+ self.img.set_alpha(255 * (t - self._start_time) / 500)
+ else:
+ if not self._has_run:
+ self.function()
+ self._has_run = True
+ if t < self._end_time:
+ self.img.set_alpha(255 * (500 - (t - self._middle_time)) / 500)
+ else:
+ self.game.objs.remove(self)
+ self.update = lambda *xs: None
+
+ def draw(self, window):
+ window.blit(self.img, (0, 0))
diff --git a/robotgame/game.py b/robotgame/game.py
index 8f5a6c6..8aa7692 100644
--- a/robotgame/game.py
+++ b/robotgame/game.py
@@ -109,7 +109,7 @@ class Game(object):
self.jukebox.play()
# Update all objects
- for obj in self.objs:
+ for obj in self.objs[:]:
if hasattr(obj, 'update'):
obj.update(e, t, dt)
@@ -121,7 +121,7 @@ class Game(object):
"""
self.window.fill((0, 0, 0))
- for obj in self.objs:
+ for obj in self.objs[:]:
if hasattr(obj, 'draw'):
obj.draw(self.window)
self.menu.draw(self.window)
diff --git a/robotgame/level2.py b/robotgame/level2.py
index 2f05944..f137277 100644
--- a/robotgame/level2.py
+++ b/robotgame/level2.py
@@ -9,14 +9,16 @@ import tile
import block
import boulder
import lever
+import level_bonus
+import fadeout
class Level2(level.Level):
def __init__(self, game, graphics_dir, paused=False):
- level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
+ level.Level.__init__(self, game, graphics_dir, size=(64*5, 48*5),
paused=paused)
- self.dimensions = 20, 20
+ self.dimensions = 5, 5
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
@@ -25,9 +27,15 @@ class Level2(level.Level):
self.draw_background()
- blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
+ bonus = level_bonus.Level(self.game, self.graphics_dir)
+ self.objects.append(
+ lever.Lever(
+ self, 64 * 2, 48 * 3,
+ [lambda setting:
+ fadeout.Fadeout(self.game, lambda: bonus.enter(self))],
+ toggling=False,
+ anim='lever_updown'))
- self.objects.extend(blocks)
def load(self):
"""Load all resources used in the level."""
@@ -42,6 +50,32 @@ class Level2(level.Level):
self.imgs[block] = pygame.image.load(os.path.join(
self.graphics_dir, 'blocks', '%s.png' % block))
+ # Load animations
+ for anim, directory in (
+ [('lever_updown', os.path.join('lever', 'down-up')),
+ ]
+ ):
+
+ self.imgs[anim] = []
+
+ # Find all image files for the given animation
+ anim_files = []
+ for root, dirs, files in os.walk(os.path.join(
+ self.graphics_dir, directory)):
+ for f in files:
+ if re.match(r"^.*\.(png)$", '/'.join([root, f])):
+ anim_files.append('/'.join([root, f]))
+
+ # Sort and load the files
+ for f in sorted(anim_files):
+ img = pygame.image.load(f)
+
+ # Special treatment:
+ if anim == 'arrow_left':
+ img = pygame.transform.flip(img, 1, 0)
+
+ self.imgs[anim].append(img)
+
def restart(self):
for obj in self.objects:
obj.reset_pos()
diff --git a/robotgame/level_bonus.py b/robotgame/level_bonus.py
new file mode 100644
index 0000000..49c32a6
--- /dev/null
+++ b/robotgame/level_bonus.py
@@ -0,0 +1,121 @@
+# This file is part of ROBOTGAME
+#
+# ROBOTGAME is free software: you can redistribute it and/or modify it under the
+# terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
+# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with
+# ROBOTGAME. If not, see .
+#
+# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
+#
+# level_bonus.py
+# --------------------
+# date created : Thu Aug 9 2012
+# copyright : (C) 2012 Niels G. W. Serup
+# maintained by : Niels G. W. Serup
+
+"""
+Fun bonus level.
+"""
+
+import os
+import pygame
+import random
+import re
+import itertools
+
+import level
+import player
+import tile
+import block
+import boulder
+import lever
+import fadeout
+
+class Level(level.Level):
+ def __init__(self, game, graphics_dir, paused=False):
+ level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
+ paused=paused)
+
+ self.dimensions = 20, 20
+
+ for i in range(self.dimensions[0]):
+ for j in range(self.dimensions[1]):
+ self.tiles.append(
+ tile.Tile(self, i*64, j*48, self.imgs['ground1']))
+
+ self.draw_background()
+
+ emptys = list(itertools.product(range(2, 20), range(2, 20)))
+ for _ in range(150):
+ x, y = random.choice(emptys)
+ emptys.remove((x, y))
+ self.objects.append(block.Block(self, 64 * x, 48 * y,
+ self.imgs['block1'], movable=True))
+
+ self.objects.append(
+ lever.Lever(
+ self, 64, 48,
+ [lambda setting: fadeout.Fadeout(self.game, self.exit)],
+ toggling=False,
+ anim='lever_updown'))
+
+
+ def load(self):
+ """Load all resources used in the level."""
+ tile_list = ['ground1', 'ground2']
+
+ for tile in tile_list:
+ self.imgs[tile] = pygame.image.load(os.path.join(
+ self.graphics_dir, 'tiles', '%s.png' % tile))
+
+ block_list = ['block1']
+ for block in block_list:
+ self.imgs[block] = pygame.image.load(os.path.join(
+ self.graphics_dir, 'blocks', '%s.png' % block))
+
+ # Load animations
+ for anim, directory in (
+ [('lever_updown', os.path.join('lever', 'down-up')),
+ ]
+ ):
+
+ self.imgs[anim] = []
+
+ # Find all image files for the given animation
+ anim_files = []
+ for root, dirs, files in os.walk(os.path.join(
+ self.graphics_dir, directory)):
+ for f in files:
+ if re.match(r"^.*\.(png)$", '/'.join([root, f])):
+ anim_files.append('/'.join([root, f]))
+
+ # Sort and load the files
+ for f in sorted(anim_files):
+ img = pygame.image.load(f)
+
+ # Special treatment:
+ if anim == 'arrow_left':
+ img = pygame.transform.flip(img, 1, 0)
+
+ self.imgs[anim].append(img)
+
+ def enter(self, root_level):
+ self.__dict__.update(locals())
+ self.game.objs.remove(root_level)
+ self.game.objs.insert(0, self)
+ self.game.level = self
+
+ def exit(self):
+ self.game.objs.remove(self)
+ self.game.objs.insert(0, self.root_level)
+
+ def restart(self):
+ for obj in self.objects:
+ obj.reset_pos()