Merge branch 'master' of hongabar.org:robotgame
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@ -1,9 +1,10 @@
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wheel
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DONE søjle
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DONE søjle som kan hæve/sænke
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water/lava/to be discussed
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done well with alpha in center to allow coloured light
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spaceship
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walls (in-door)
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gate
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DONE well with alpha in center to allow coloured light
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dummy spaceship
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dummy walls (in-door)
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dummy gate
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numbered stones (symbols to be discussed)
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done floor tiles
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DONE floor tiles
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weight scale indicator (arrow moving 180 degrees from left to right)
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Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 742 B |
After Width: | Height: | Size: 889 B |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 7.4 KiB |
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@ -0,0 +1,6 @@
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frame 02 is basic (entirely lowered)
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frame 08 is stage 1
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frame 14 is stage 2
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frame 20 is stage 3
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frame 26 is max
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After Width: | Height: | Size: 8.2 KiB |
After Width: | Height: | Size: 62 KiB |
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@ -418,14 +418,14 @@ class Wheel(block.Block):
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self.frame = 0
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self.anim_speed = 15
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self.nsettings = 4
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self.nsettings = 5
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self.setting = random.randint(0, self.nsettings - 1)
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if self.immitate:
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self.on = self.setting == self.immitate.setting
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self.init_setting = self.setting
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self.anim = 'stairs'
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self.anim = 'elevating_column'
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self.anim_direction = 1
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@ -447,7 +447,8 @@ class Wheel(block.Block):
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def update(self, e, t, dt):
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# Update the animation
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l = len(self.level.imgs[self.anim])
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if not (int(self.frame) == self.setting * l / self.nsettings):
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if not (int(self.frame) == self.setting * (l - 1)
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/ (self.nsettings - 1)):
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self.frame = ((self.frame + self.anim_speed * dt) % l
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if (self.setting > 0 and self.anim_direction > 0)
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or (self.setting == self.nsettings - 1
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@ -86,6 +86,7 @@ class Loader(object):
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('arrow_left', os.path.join('matt', 'right')),
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('stairs', 'stairs'),
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('elevating_column', 'elevating_column'),
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('mirror', 'mirror')]
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):
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