Added a rolling boulder.
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# boulder.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A rolling boulder.
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"""
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import pygame
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import worldobject
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class Boulder(worldobject.WorldObject):
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def __init__(self, level, x, y, movable=True, rolling=True):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y,
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movable=movable, speed=1)
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self.anim = 'boulder_right'
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self.frame = 0
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self.anim_speed = 30
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def update(self, e, t, dt):
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# Update the animation
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self.frame = ((self.frame + self.anim_speed * dt) %
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len(self.level.imgs[self.anim]))
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if self.direction == (1, 0):
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self.anim = 'boulder_right'
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if self.direction == (0, 1):
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self.anim = 'boulder_down'
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if self.direction == (-1, 0):
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self.anim = 'boulder_left'
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if self.direction == (0, -1):
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self.anim = 'boulder_up'
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self.move(*self.direction)
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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self.img = self.level.imgs[self.anim][int(self.frame)]
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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@ -27,11 +27,13 @@ The first level.
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import os
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import os
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import pygame
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import pygame
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import random
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import random
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import re
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import level
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import level
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import player
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import player
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import tile
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import tile
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import block
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import block
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import boulder
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class Level1(level.Level):
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class Level1(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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def __init__(self, game, graphics_dir, paused=False):
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@ -50,6 +52,8 @@ class Level1(level.Level):
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self.imgs['block1'],
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self.imgs['block1'],
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movable=True))
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movable=True))
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self.objects.append(boulder.Boulder(self, 64, 48))
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def load(self):
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def load(self):
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"""Load all resources used in the level."""
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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tile_list = ['ground1', 'ground2']
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@ -63,5 +67,29 @@ class Level1(level.Level):
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self.imgs[block] = pygame.image.load(os.path.join(
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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self.graphics_dir, 'blocks', '%s.png' % block))
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# Load animations
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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('boulder_down', os.path.join('boulder', 'down')),
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('boulder_right', os.path.join('boulder', 'right')),
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('boulder_left', os.path.join('boulder', 'right'))]
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):
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self.imgs[anim] = []
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# Find all image files for the given animation
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anim_files = []
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for root, dirs, files in os.walk(os.path.join(
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self.graphics_dir, directory)):
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for f in files:
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if re.match(r"^.*\.(png)$", '/'.join([root, f])):
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anim_files.append('/'.join([root, f]))
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# Sort and load the files
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for f in sorted(anim_files):
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img = pygame.image.load(f)
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self.imgs[anim].append(img)
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def restart(self):
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def restart(self):
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self.player.reset_pos()
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self.player.reset_pos()
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