diff --git a/robotgame/boulder.py b/robotgame/boulder.py
new file mode 100644
index 0000000..73047da
--- /dev/null
+++ b/robotgame/boulder.py
@@ -0,0 +1,64 @@
+# This file is part of ROBOTGAME
+#
+# ROBOTGAME is free software: you can redistribute it and/or modify it under the
+# terms of the GNU General Public License as published by the Free Software
+# Foundation, either version 3 of the License, or (at your option) any later
+# version.
+#
+# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
+# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with
+# ROBOTGAME. If not, see .
+#
+# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
+#
+# boulder.py
+# --------------------
+# date created : Wed Aug 8 2012
+# copyright : (C) 2012 Sakse Dalum
+# maintained by : Sakse Dalum
+
+"""
+A rolling boulder.
+"""
+
+import pygame
+
+import worldobject
+
+class Boulder(worldobject.WorldObject):
+ def __init__(self, level, x, y, movable=True, rolling=True):
+ self.__dict__.update(locals())
+ worldobject.WorldObject.__init__(self, level, x, y,
+ movable=movable, speed=1)
+
+ self.anim = 'boulder_right'
+ self.frame = 0
+ self.anim_speed = 30
+
+ def update(self, e, t, dt):
+ # Update the animation
+ self.frame = ((self.frame + self.anim_speed * dt) %
+ len(self.level.imgs[self.anim]))
+
+ if self.direction == (1, 0):
+ self.anim = 'boulder_right'
+ if self.direction == (0, 1):
+ self.anim = 'boulder_down'
+ if self.direction == (-1, 0):
+ self.anim = 'boulder_left'
+ if self.direction == (0, -1):
+ self.anim = 'boulder_up'
+
+ self.move(*self.direction)
+
+ worldobject.WorldObject.update(self, e, t, dt)
+
+ def draw(self, window):
+ self.img = self.level.imgs[self.anim][int(self.frame)]
+ window.blit(self.img, (self.x - 32 - self.level.camera_x,
+ self.y - self.img.get_size()[1] + 24
+ - self.level.camera_y))
+
diff --git a/robotgame/level1.py b/robotgame/level1.py
index 583551b..2438276 100644
--- a/robotgame/level1.py
+++ b/robotgame/level1.py
@@ -27,11 +27,13 @@ The first level.
import os
import pygame
import random
+import re
import level
import player
import tile
import block
+import boulder
class Level1(level.Level):
def __init__(self, game, graphics_dir, paused=False):
@@ -50,6 +52,8 @@ class Level1(level.Level):
self.imgs['block1'],
movable=True))
+ self.objects.append(boulder.Boulder(self, 64, 48))
+
def load(self):
"""Load all resources used in the level."""
tile_list = ['ground1', 'ground2']
@@ -63,5 +67,29 @@ class Level1(level.Level):
self.imgs[block] = pygame.image.load(os.path.join(
self.graphics_dir, 'blocks', '%s.png' % block))
+ # Load animations
+ for anim, directory in (
+ [('boulder_up', os.path.join('boulder', 'up')),
+ ('boulder_down', os.path.join('boulder', 'down')),
+ ('boulder_right', os.path.join('boulder', 'right')),
+ ('boulder_left', os.path.join('boulder', 'right'))]
+ ):
+
+ self.imgs[anim] = []
+
+ # Find all image files for the given animation
+ anim_files = []
+ for root, dirs, files in os.walk(os.path.join(
+ self.graphics_dir, directory)):
+ for f in files:
+ if re.match(r"^.*\.(png)$", '/'.join([root, f])):
+ anim_files.append('/'.join([root, f]))
+
+ # Sort and load the files
+ for f in sorted(anim_files):
+ img = pygame.image.load(f)
+
+ self.imgs[anim].append(img)
+
def restart(self):
self.player.reset_pos()